Game engine, used by SPLIT the game. This engine, developing started at 2001 year.

Post news Report RSS Preliminary feature list of the engine

The first demo on the engine soon. The list below is preliminary features as possible to add new chips.

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The list below is preliminary features as possible to add new chips.

- Real-time shaders- Real-time WYSYVYG-programming

- Dynamic lighting and shadows (not deferred)

- Component system of objects

- Record \ Playback AVI-video

- User interface based on Adobe Flash

- Megatexture (for characters and environments)

- Geometry modifiers (twist, compression, stretching, arbitrary transformation)

- Construct a multi-level forest (from grass to huge trees)

- A lot of different audio file formats- AI System

- Adjustable Dynamic sky and diurnal cycle (an arbitrary number of rendered stars, satellites, sky color, etc., etc.)

- Changing the rendering library "on the fly"

- Facial animation system- Tools for creating cinematics on the engine

- The system of "Alchemy" for a simple simulation of interactions of different chemical compounds - oxidation, reduction, mixing with different reagents, and other chemical reactions.

- Two physics engine

- Bullet and Havok

- Easy to use tools for developing


And much more. The first demo on the engine soon.

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