Orx is an open source, portable, lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine. It has been created to allow fast creation of games and prototypes. All objects and cameras are created in a 3D space, but only a 2D rendering plugin is currently available (however hooks are provided for those who need to roll out their own 3D rendering).

Post news Report RSS Orx - Portable Game Engine version 1.12 has been released

The Orx community is pleased to announce the 1.12 release. This marks the 12th yearly major release since 1.0 in 2009.

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The Orx community is pleased to announce the 1.12 release. This marks the 12th yearly major release since 1.0 in 2009. Some highlights include:

  • Major speed & scalability improvements: from 65k to 16M concurrent objects in memory, a complete rewrite of the orxBANK module, object update re-write, added support for early exit events handling
  • Support for joysticks on Android-Native
  • A simpler Android build pipeline (can be entirely built from inside Android Studio without the manual NDK build step)
  • Added color literals for all HTML web colors. Can be used for Object, Graphic & FX Color values
  • Added Nuklear support for new projects with the init project maker tool
  • Support for writing JPEG images
  • Many smaller fixes/optimizations/improvements.

The complete list of changes is here: Github.com

You can download the 1.12 release here: Github.com. The up to date development version is located at: Github.com

Video Tutorials

Since 1.11, the community have been adding videos to demonstrate some advanced game development problems and how to solve them using Orx. The current available set:

Read more at the Orx website or chat with the community at: Discord.gg

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