-Nuclear Engine-

-Game Engine


A Cross-Platform 3D Engine written completely in C++, and uses OpenGL 3.3 Core & DirectX 11,


Features:-

  • - __Core__
    - Cross platform ready.
    - Modern Fast code using C++14.
    - Fast Robust Entity Component System "ECS" using EntityX.
    - Cross-platform Application creation through GLFW.
    - Support for XML & INI Parsers.

    - __Managers__
    - AssetManager
    - Support for PNG, JPEG, BMP, DDS, GIF, HDR, PSD and many more image formats (using stb_image library).
    - Support for OBJ, FBX, Blend, 3DS, CAD, GLtf and many more 3D model formats (using Assimp library).
    - Support for OGG, FLAC, WAV, MP3 and many more audio formats (using FMOD library).
    - ShaderManager
    - Support for automated shader creation instead of Re-Writing them

    - ___Audio___
    - Support for FMOD LowLevel API
    - Support for Preloading audio files to memory then playing them "Sound"
    - Support for streaming large audio files and playing them "Stream" --Soon™

    - __Graphics__
    - Support for Abstracted RenderAPI called "OneAPI" having implementations in DirectX 11 "Feature Level 10.1" and OpenGL 3.3 Core RenderAPIs.
    - Support for HLSL Shaders which can be Cross Compiled to GLSL.
    - Support for Separate Shaders & Seperate Samplers, Textures.
    - Support for Customized Dear-ImGui as a Default GUI Library.
    - ___RenderSystem___
    - Support for BlinnPhong Lighting.
    - Support for Normal Mapping. --Buggy™
    - Support for PostProcessing Effects:
    - Gamma Correction
    - HDR 'Reinhard tone mapping'

    - __OneAPI__
    - Context
    - ConstantBuffer
    - VertexBuffer
    - IndexBuffer
    - InputLayout
    - Texture
    - Sampler
    - RenderTarget
    - BlendState
    - RasterizerState
    - DepthStencilState
    - ShaderCompiler
    - VertexShader
    - PixelShader

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add game Games

No games were found matching the criteria specified. We suggest you try the game list with no filter applied, to browse all available. Add game and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
IRISZOOM

IRISZOOM

Commercial

Built for Intel's latest core processors, IRISZOOM is a new engine from Eugen Systems which plunges players into the action via a new intuitive interface...

Unity

Unity

Commercial

Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens...

Quake Engine

Quake Engine

GPL

The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now...

GEM 2

GEM 2

Commercial

GEM 2 is the latest middleware from the Ukrainian game developers Best Way. Their engine is already well known in Eastern Europe and multiple titles were...

Doom Engine

Doom Engine

GPL

The Doom engine is the game engine that powers the id Software games Doom and Doom II, as well as Raven Software's titles Heretic and Hexen, then finally...

EDuke32

EDuke32

GPL

It's time to kick ass and chew bubble gum, and I'm all outta gum!

X

Latest posts from @zlixine

So here's a brief of this month work on the engine: 1-Removed OneAPI (OGL & DX 11 Abstraction layer). 2-Found out t… T.co

Dec 14 2018

Coming back to Twitter again!

Dec 14 2018

Getting too close to finally implement dynamic light in Nuclear Engine, take a peak! T.co

Oct 19 2017

#dev_humor I have 8000 warning when compiling a big program & i don't give a shit to anyone of them!! T.co

Sep 14 2016

RT @msdevUK: Realizing you forgot to fix a bug right after release. (via @thecodinglove) #devhumor T.co

Sep 7 2016

Damn, too much for celebrating.... adding 3 factions and release date will be Next Damn YEAR!

Aug 25 2016

Now, I am going to sleep 💤 ahhh. After 7 hours of coding the black engine ,.. Sadly It still have the fuc'ki'g weird bug, I am a dead man 😫

May 28 2016

Just now, recreated my twitter to avoid the hack of the account.

May 22 2016