This is a novelty engine rendering in software mode, aka on your CPU.
Based on the Quake engine (QIP version), mainly developed on UNIX-like systems. Somewhat compatible with Quake.

Features

- Fully software-rendered 3D-Engine
- Colored lighting, 8-bit, 16-bit and 24-bit dithered lightmaps
- Particle and (non-clipped) decal system
- Coronas with support for light styles
- Model blob shadows
- Sound pitch variation
- Server side QCVM gamecode with enhanced extensions (such as file i/o, traceboxes...)
- Texture filtering on level textures
- Water translucency and refractions
- Low detail modes
- Distance fog
- Video output, window handling and input powered by SDL
- Music playback via DUMB, X Multimedia System (and FModEx if desired)
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