iSDGE is an open source 3D game engine for iPhone, iPad and iPod Touch. It is based on iOS 4 and under steady developement. Currently it only features rendering of 2D and 3D objects and no physics, audio or networking yet. It offers a flexible and easy to use shader system using OpenGL ES 2.0. A powerfull terrain system and a fast stencil shadow implementation. The focus is on speed and especially ease of use. The engine is mostly written in C++ and one small part in Objective-C. iSDGE features its own fast to load model format and comes with a exporter for Blender.

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Stencil shadows

Stencil shadows

News 4 comments

iSDGE finally features real stencil shadows on iPhones with stencil buffer.

Blender exporter

Blender exporter

News

iSDGE finally got a blender exporter which makes creating models for it with blender as easy as it can be.