This QuakeWorld-based engine powered some of the most critically acclaimed engine's of it's day, like Half-Life, Counter-Strike, Day of Defeat, and many more.
The latest version of my Goldsource map generator Map2Curve offers path extrusion and revised texture alignments for ramp generation.
Map2Curve is a map generator for Goldsources *.map file format. I created it so it will help me with my long term project Nohra's Concealment and because I always loved curvy architecture in Goldsource games.
In this version I added the path extrusion feature, which enables you to extrude brushes along a path, that was created in a Goldsource map editor before. It is not a 1:1 extrusion though, because for this version I wanted to focus on a managable mesh that is "on grid" and can easier be worked with.
Another important change is the complete overhaul of the texture alignment on ramps, which is now similiar to using the UV Lock feature in JACK.