C++/LUA
Mac/Linux/WIndows 32-bit or 64-bit
Open Source (BSD License)
I really appreciate pull requests when features are added on github
Github.com

Libraries Used:
OpenGL
SFML
GLUT
GLEW
Bullet Physics
Assimp
Awesomium
Lua

Currently the engine is a glorified renderer with spots to write game logic. This will be filled out as time progresses. Here's what I have done

Basic Deferred Rendering with Post Processing
- Shadow Mapping
- Normal Mapping
- Specular Mapping
- Bloom
- HDR with Toning
- SSAO
- DoF
- Skeletal Animation

There's also a data driven object storage system.
You can simply attach a rigid body to an object and it will start simulating. Attach a material/mesh combo and it will start rendering. Attach a light... well you see the trend.

I'm working on tools right now and have started working on a basic model importer/scene editor.
The networking code is currently in progress as well.

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Windows, Mac, Linux
Company
Element Games
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Palodequeso.net
Licence
BSD
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