The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring expensive licenses.
Example test of SSS on transparent geometry. Allows creating broken and smashed glass which does reacts properly to incident light. This avoids the need for crappy transparency hacks as typically used in other engines or messing with obscure translucency parameters that are hit and miss.
That's supercool! The scale of that thing may be a bit large, from an artistic standpoint.
You're right about that one. Reminds me I should add dynamic canopy breaking in the ZPOC test case... and maybe some Star Trek like explosions. They certainly know how to demolish a bridge by torpedoes :D