DarkBASIC Professional is the most advanced games development package built on the BASIC language currently available. No other package out there makes it as easy to incorporate all of the special features and effects you see in todays games and no other package natively offers the benefits of Microsofts DirectX 9 technology.
After a series of catastrophic events starting 10 years ago, Austrian Game Development is very much alive today. Let's look at the latest news!
risen from the dead - austrian game development today
Releasing a game on Steam without having any pre-release PR or marketing, without a Greenlight Community, created with an early access beta version of...
post-mortem: releasing a game on steam the hard way
Making a game set in the Middle East is an exiting, but dangerous journey. Making a game with a team consisting of members with Muslim, Christian and...
interfaith cooperation, middle east politics and game development
Blog Post about randomized rewards in Vectorball. These rewards include item drops and several unlocks of game modes or new characters. I tried to design...
vectorball's randomized reward system
A new hemispherical lighting shadow rendering method I came up with for Physigons (not yet implemented)
new shadow rendering method
With 2 games in the developement pipeline and another one being planned, Homegrown Games needs additional manpower. With Mike from Romania we welcome...
what you should know when joining homegrown games - mike (k21n) did it!
Time Travel is as common in Science Fiction flics as drinking beer at the Oktoberfest in Bavaria. Some of the movies and episodes lack ANY logic regarding...
time travel storylines - the game designers suicide - & killer feature for us!
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