Daemon is the engine powering the Unvanquished project, and is also freely available for other mod and game projects to use. The engine originated from a blend of ioquake3 and ET:XreaL, but has since branched off in a very different direction, receiving constant updates, upgrades, and rewrites of old inherited code from C to C++. Features include a modern OpenGL 3-compliant renderer, Native Client VM support for game and server code, a modern libRocket interface allowing for HTML/CSS in UI design, IQM and MD5 models with skeletal animation and procedural blending, 2D minimaps with a real-time beacon system, navmesh-based bots with behavior trees, and much more. The renderer in particular allows for normal, specular, glow, and gloss texture maps, as well as special effects including bloom, rim lighting, heat haze, motion blur, color grading, soft particles, FXAA, MSAA, and SSAO.
We are pleased to announce the 2nd Beta release of Unvanquished, a First Person Shooter featuring the ability to build and two factions with radically...
unvanquished 0.53 beta, what a milestone!
We’re proud to deliver you Unvanquished 0.52, our first beta release. 😎
unvanquished 0.52 beta is there
We merged our 0.52 branch and tagged the 0.52 release. Unvanquished 0.52 Beta will be released on 14th of May, this Friday. The countdown is ticking...
announcing dæmon engine beta 0.52
Unvanquished is a real-time strategy game putting two species in competition for their survival. Does this remind you Tremulous? You’re right, Unvanquished...
now we are free!
So, Unvanquished got released again! Let’s welcome our latest, long awaited release, the 0.51 one! After 2 years and 8 months of waiting, it's now a...
unvanquished area 51
This month, we're featuring a major milestone for our engine, a new default map, and a number of bug fixes and infrastructure work.
alpha 42: the magic number
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