The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!

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Report RSS Cyclone Engine Menu WIP 2
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Description

For a better quality version of the video visit: Youtube.com

Sorry if the quality of the video is bad. I compressed the file to save memory. The following video does not represent final game footage! This video is just for demonstration purposes. All content is still a work-in-progress.

I was able to improve the menu system with the help of the Game State Management Sample from the App Hub Community Website. Description text is displayed at the bottom when you scroll through menu items. I am currently improving the game's frame-rate on Xbox 360 as I add more models to the scene. The game currently runs at 30 frames per second on Xbox 360. I am still working on animations for the player and gun. I will be adding a HUD soon. I got the menu system to display the splash screens before coming to the Title Screen. I also got the menu system to be able to play videos. The Skybox displays better now. Before, the lines outlining the skybox would show.

The Beast Model came from Psionic Games.