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The Cumulonimbus Engine is a rendering engine written in C++ / OpenGL. It allows programmers to create and update dynamic scenes with a variety of effects and features. All effects and features can be enabled, disabled and modified, and additional effects can be added. It has a simple and powerful API that makes object management, animation and rendering easy - allowing you to worry about the application itself - be it a game, design or visualization application. Currently, the Engine is being used for the game, Aero Empire.
Cumulonimbus Engine in action - a sunrise/sunset scene from the game, Aero Empire:
The Cumulonimbus Engine supports the following features:
The engine itself is done, only some API changes and documentation is required for an official release. However, Aerosphere Studios is currently putting it's effort into releasing the game, Aero Empire, so a specific release date is undecided.
More information, documentation and specific details will be added when the engine released.
A non-commercial version for personal use, trial of the engine, and non-commercial ventures is also planned, and will be available when the engine is released.
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I love watching the progress of this engine and Aero Empire. Please, keep up the good work!