Real time editing, bump mapping, dynamic lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features the CryENGINEâ„¢ offers.
Created by Romochka. Defining the steps to create an object that moves when you, or an entity 'touches' it. This while using animations and some scripting...
Created by Jenzu. This tutorial documents step by step how to import custom rigged character meshes into FC1 using 3dsmax.
Created by Sporkinatorus. This tutorial explains you step by step how to get a lens refraction on the scope of your weapon.
SpiderdaN created this very good exporting tutorial with nice descriptions and a lot of screenshots. If you love to work with Maya, read this manual.
Created by Wiebelwie. An excellent tutorial how to give your GUI (graphical user interface) a new style. Including well explaining screenshots, code examples...
Created by DocSEAL & GiftJohnny. This tutorial explains how to set up HDR Rendering in Far Cry correctly.
Amazing Frequently Asked Question document that helps mappers and modders to get into FarCry mapping more quickly. It also collects many useful tips and...
This is a very detailed tutorial on how to write custom .lua scripts for Far Cry 1's engine. It was created by Shining.
This is a PDF containing a tutorial on how to import custom weapons into Far Cry 1. Created by Chavez.
This is a pdf that in great detail explains how to import custom weapon models into Far Cry 1. Created by Jak_Carver.
This is the official Far Cry 1 editor manual. Created/released by Crytek. Mirrored here for archival purposes.
The menu and music was taken from the E3 2002 (Demo) version and converted to make this little Mod.
An updated version of an ancient tutorial. Meant to be painless as possible!
Volc002 - Unfinished mod. Read the description for more info.