CorVus Engine is a next generation Game Engine for our Projects. The Engine use modern Deferred Shading technique.

Features of the Engine:

  • Bloom
  • Depth of Field
  • LightRays
  • Motion Blur
  • Surface Shader (Normal,Parallax,Relief)
  • Dynamic Lighting
  • Dynamic shadows
  • Water
  • Underwatereffects
  • Flashlight
  • Level of Detail System
  • Time of Day Lighting
  • Unlimited amount of lights
  • Physics for dynamic objects & more

This Engine is in the moment still in development.

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CorVus Physic´s


Hello together,
we would like to report what we do at the moment on the Engine.
At the moment we try to include a new Physic Engine called by PhyX.

Surface Shader like Parallax and Normal runs now in the Engine.
Only problems are exist with Dynamic Light System and the Water, also we would like to fix them.

Rest remains confidential...;)

Your Cranox Team


nice :)

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