Brahma is a 3D game engine with a rather retrofuturistic design, intended for small studios and solo developers. It's being written from scratch in C++ using standard Windows API and no third-party libraries. This technology introduces an entirely new class of low-latency real-time engines that make special timing requirements, treating frames as video fields with a target time budget of 2-4 ms each, down from 16-33 ms frame budgets normally seen in game engines. It evolves in a different way than other modern engines, rejecting conventional BSP, Z-buffer, floating-point coordinates, and most of the lame screen-space effects in favor of innovative and efficient techniques. The engine is non-Euclidean capable to some degree; also it supports true displacement mapping for sectors as a means to virtualize geometry that affects collisions. The engine is also carefully designed to be easy and convenient to develop for, yet versatile and adaptive to any needs.

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SPY-maps
SPY-maps - - 2,906 comments

Looks better indeed!

Leon

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Description

One challenge imposed by true vertical look is that sprites often appear flat if you see them at an angle. A conventional billboard sprite might look better when viewed from above or from below if replaced with a slightly tilted version. Also some projectiles and other game entities can be made always facing the camera regardless of vertical angle.