The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.
This is the game engine that I use, and it's SO user-friendly. It's got a soft feel to it and it gives you descriptions of what the thing you are hovering over does. It also uses logic bricks along with coding to cut back on your total scripts with internal scripting without even needing to code it. You just connect the logic bricks together in a certain order and you have simple game mechanics. For example, you can connect a mouse sensor which detects whatever you want to detect (left click, right click, middle mouse, movement, etc.) and connect it to an actuator that maybe picks up and item or turns on a menu using a button. It makes it so simple than write all of the code out. Another useful thing about Blender is that you don't need to use Maya to model things. You can model anything your mind comes to all inside of Blender. In my opinion, Blender is the best game engine and modeling program I've ever come across. Not to mention, it's absolutely free!
Highest Rated (4 agree) 10/10
I have used before many engines, such as Dark Basic, game maker, rpg maker, Blitz3D and Panda3D. The Blender game engine has an excellent workflow(inside the 3d program), has a easy, acceptable fast(not fast as C++ thought) and largely supported programming language(python); is free; packed with features; is still actively maintained(more by the community than blender.org devs thought); has many kind users and exports the game to Windows, Linux and Mac, and maybe in the future Android. I constantly…
Apr 23 2012 by Tsukiyoarts