The game engine you are trying to view has ceased development and consequently been archived. If you are a member of this engines team, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

The Avian Classic Engine is a simple, easy to use and user-friendly engine, perfect for creating your own Online Roleplaying Games. It uses the DirectDraw graphics library and visual basic 6 as its programming language. It couldn't get any simpler.

Post news Report RSS New Updates On Their Way

New updates are on their way for the engine. Mostly convience and user friendly bug fixes and tweaks.

Posted by on

New updates are on their way for the engine. Mostly convience and user friendly bug fixes and tweaks.

Checklist/Changelog:
1.0.1 --> 1.0.2
- [X]Fix NPC Editor not changing/saving conversation value.
- [X]Fix added "frmEditor_Quest" to project, as it seemed to be missing.
- [X]Fix complete guild system.
- [X]Fix correct command messages.
- [X]Fix updated MAX_MAPX & MAX_MAPY to properly represent the current GUI.
- [X]Fix updated start map variables.
- [X]Add press 'enter' in register and login to "accept".
- [X]Add press 'escape' while in game to bring up the log out confirm menu.
- [X]Add pretty example map #1.
- [X]Add starter admin account.
Username: admin
Password: password
- [X]GUI loading from files in the GUI folder.
- [X]Scaling the form to allow users to see every component (resizes in-game).
- [X]Fix the esc button not loading everything.
- [X]Remove map names in the form caption.
- [X]Fix the game name in the form caption.
- [X]Make the GUI hide when mapping.
- [X]Add example NPC, Conv & Quest.
- [X]Remove the useless 'Quest Giver' behaviour type in the NPC editor.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: