An earlier version 1.0 can be found on CurseForge.
The modification at the time of the current version 1.1 does not add new generations of buildings to the world. Therefore, it is recommended to prepare a map for the game in advance.
*Command /gamerule changeChestsToLootCases true enables replacement of all regular chests with random loot cases
*Command /gamerule enableZombieMining false will disable the digging system for zombies
The mod adds a new world - the Plague Zone. You can use the radio transmitter to get into the Plague Zone. Transmitter can be crafted. There are no ores in this world, and also time goes the opposite of the normal world. It is recommended to use this world to create maps for survival. In the configuration file, you can change the generation in the plague zone to superflat
You can use WorldEdit to spawn biomes:
"biome_rad1"(Biome with weak radiation)
"biome_rad2"(Biome with strong radiation)
"biome_gas"(Biome with gas)
"biome_acid"(Biome with acid cloud)