Zombie Master is a multiplayer Half-Life 2 RTS-FPS hybrid modification, centered around a zombie-apocalypse.
Why is Zombie Master different?
The common concept behind your average zombie horror game is, if you’ll excuse the pun, used to death. There are hundreds of games and modifications founded on this most simple idea; an undead zombie horde that spreads like a cancer, feasting on a few disorganized survivors who try and defend themselves. Zombie Master isn’t trying to break away from this core gameplay element, and neither does it try to "redefine the genre", or fulfil any other fabricated promise. No, what Zombie Master tries to do is challenge the players.
Zombie games are, for the most part, incredibly brainless. You’re usually thrown against an army of rotting computer-controlled corpses, that have the simple task of walking towards a player and then attempting to bite their neck off. Most of the time they get shot a fair bit in the process. Of course, then you have the games on the other end of the scales, mostly multiplayer, that allow players to take control of a zombie. The trouble is, the gameplay is either incredibly tedious and slow for the zombie, or the player zombie seems too intelligent, moving and fighting like a pro gamer rather than a mindless wretch.
Zombie Master is a unique multiplayer modification in that it maintains the tense, frightening atmosphere of a zombie horror game whilst truly challenging the player to think tactically and never underestimate their enemy. It manages to do this because humans only have one enemy- not an army of computer controlled corpses, or group of experienced players- but one single foe. The Zombie Master. He controls everything; his power is absolute. He can create zombies at will; and he leads them. Orders them. Rules them. He can hide a minion in a place that no computer would think of; flank players in a man oeuvre that is least expected, and plan strategies that player zombies are too impatient to execute. He is omnipotent. He is god. He is the Zombie Master.
- A wide range of weapons to scavenge such as shotguns, molotov cocktails, rifles and more
- A number of challenging objectives that encourage players to team up and work together
- The ability to interact with the environment to build barricades and carry objects
- Real Time Strategy gameplay; create and command your own undead horde
- A wide variation of zombie units encourages the ZM to adopt complex tactics
- Environmental "manipulates" allow the ZM to interact with the world in devilish ways