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The last works version of BW3D v 5.0, after the project was abandoned.

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ZMC BWV50lastworks
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LightwaveGames
LightwaveGames - - 156 comments

It was abandoned? ;-;

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clocky4847
clocky4847 - - 60 comments

sadly :( theres a link to the announcement in the main page under sgtmarkiv and the creators comments

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FlippedOutKyrii
FlippedOutKyrii - - 3,502 comments

Wait WHAT?

What do you mean it was abandoned? All those years of work just to drop it so suddenly?

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Turco_
Turco_ - - 231 comments

No more updates? :(

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NotFreeman
NotFreeman - - 192 comments

oh god no...

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eviltechno
eviltechno - - 502 comments

Script error, "ZMC-BWV50WIP.pk3:actors/maps/mapprops.txt" line 2442:
Expected ')', got ','.

Pretty sure the last version (4.5) worked in zandronum

edit:
I excluded all entries with // to make it run,

but seriously, what is this?

I see only 3 episodes (there were 6 in the previous version)

A changelog would be appreciated.

btw, the mirrors on the floors look nice

edit2:
Ok nevermind, i guess you only put the episodes that you finished to repolish. thanks for sharing anyway.

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Guest
Guest - - 689,357 comments

What do you mean by exclude all entries with // ?

Did you remove all lines starting with // in mapprops.txt or did you just remove all the /'s ?

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eviltechno
eviltechno - - 502 comments

Just put // infront of the last 7 entries of

//TNT1 A 1 A_PlaySound("Stone/sound",0,1,0,ATTN_NONE,0)

in actors\Maps\mapprops.txt . Have fun

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ziujek_siejko
ziujek_siejko - - 11 comments

im have the same error
why they provide damaged mods?

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OSFCViennaPro
OSFCViennaPro - - 3 comments

To repair the .PK3 file:

Just put // in front of the last 7 entries of "TNT1 A 1 A_PlaySound("Stone/sound",0,1,0,ATTN_NONE,0)" in actors\Maps\mapprops.txt

Result:
"//TNT1 A 1 A_PlaySound("Stone/sound",0,1,0,ATTN_NONE,0)"

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ZioMcCall
ZioMcCall - - 161 comments

SGT_MARK_IV take over Brutal Wolfenstein,so no worries!
You'll ear about Brutal Wolfenstein again soon...

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Guest
Guest - - 689,357 comments

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eviltechno
eviltechno - - 502 comments

@ZioMcCall

As he fixes everything there is? Or true facts

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Zales360
Zales360 - - 47 comments

That's good to hear, I was worried that you really abandoned the project. Thank God it's being continued

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TheAbsoluteLad
TheAbsoluteLad - - 18 comments

looks like that wont happen sadly, after all hes working on his little game brutal fate.

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ZioMcCall
ZioMcCall - - 161 comments

About the errors,i never saw them.Sure you all aren't trying to load this on zandronum or some gzdoom version before 3.4?

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Guest
Guest - - 689,357 comments

I ran this using zandronum 3.0, so that may have been the problem yes. Didn't know it required GZDoom 3.4 or later. It wasn't that hard to get it to work though. Just commented out the seven lines mentioned before

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ZioMcCall
ZioMcCall - - 161 comments

Run with gzdoom and don't follow your method for make it start on zandronum.You are deleting items from teh code in doing that!Run it with the more modern builds og zdoomagain.

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eviltechno
eviltechno - - 502 comments

Some people like to stick to Zandronum for better performance and coop support. (not to forget that v4.5 ran fine with zandronum)

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