Yavin Rainforest by Elfie911 is an older map released on Gamefront on November 29th, 2007, a nearly 12 year old map. This is part of my re-archiving of Battlefront 2 Mods & Maps that deserve to be remembered and saved.
This is the review for Yavin Rainforest reviewed by Maveritchell, this is a re-archive to ModDB as I believe the map deserves to be remembered, enjoyed and not lost forever. Anyways, onto the review Mavertchell did.
This map, by elfie911, is representative of some kind of temperate rainforest on Yavin (IV, I assume). It's similar to Haruun Kal, if any of you are familiar with the map. Additionally, Yavin: Rainforest is leaps and bounds better than his last map, Torus: Zing Assault.
This is a pretty decent map, and was certainly better than I had expected. It's a nice setting, and although it's mostly open, the dense environment makes up for it. There's a nice ambience and it's an enjoyable map that design-wise, seemed as good as any I've seen lately.
There are a couple polishing issues, though. First and most noticeable is the reduction in FPS. There's a fair amount of graphical lag, due mostly to the fog and precipitation. If you're going to have both, it might be a better idea to use the dust props (geo_prop_dust, etc.) to create patchy fog rather than a fog that covers the whole map. When it's that dense (and with precip.), it's a real resource hog.
Additionally - and you may have been unfamiliar with this - I don't think you set AI behavior to dense environment. There were a number of times when I was shot by a unit out of visibility range. This can be fixed by going into the lua (there's a part that says something to the effect of "SetDenseEnvironment," and its default position is at false) and setting the dense environment to "true" for the AI.
I would also consider the effects of adding in overpowered weapons to only one or two units per side. You gave "automatic"-fire rocket launchers to each side in CW, which makes any of the rocket-using units vastly overpowered compared to the others.
All in all, I was fairly impressed. It's well worth noting what a significant improvement this is over the author's previous maps, as well. I would say there are some quality issues to work on (maybe make the skins a little more professional - none of this wacky-color CIS skin deal, improve graphical performance, touch up AI, remove HUD from screenshot picture, and I might suggest removing or slowing down the flyers), but it seems like you've got down the skills to making a well set-up map. Keep working at it and I look forward to seeing what you can do in the future.
-Mav