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Unofficial Patch 5024x for Steam/GOG version of POSTAL 2 and Paradise Lost. Fixes and improves many things... a LOT of bugfixes, new design for weapon and item selector, Paradise Lost weapons in P2, restored weapon bob effect, corrected weapons positions, new cheats, rebalanced weapons, improved game menu and much more!
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< < XPATCH 1.0.2 > > Released: August 28th, 2020
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• Alternative one-barrel shot for Sawn-Off Shotgun
• Getting negative amount of SMEG ammo upon alt firing last rounds.
• Butterfly Knife playing "hitwall" sound while stabbing people from behind.
• Grenade Launcher, Hammer and SMEG are now taken from player's inventory in Brewery (POSTAL 2) and Bandit hideout (Paradise Lost) missions.
• Few Glock Improvements (Changed ItemName to "Machine Pistol", Fixed firemode selecting animations, removed semi-auto mode).
• Zombies can be now dismembered with double barreled shotgun.
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< < XPATCH 1.0.1 > > Released: July 28th, 2020
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• New Katana sounds have been lowered.
• Added new fire effects for FP molotov animation that were missing in v1.0.
• The Grenade Launcher do not transforms into an M79 Grenade Launcher upon dropping anymore.
• Few changes to M79 Grenade Launcher code.
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< < XPATCH 1.0 > > Released: July 27th, 2020
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POSTAL 2:
• Added in-game "Quit to Desktop" option.
• Added shells dropped on the ground.
• Added middle finger feature from Paradise Lost to base P2.
• Added 2 new crosshairs types and experimental* color change setting.
* - It might change also muzzle flash color for weapons mods that are using old muzzle flashes.
• Added third page in Cheats menu.
• Added few new cheats: ChugIt, ParadiseIsLost, SeekritWeaponzPls, FunzerkingKicksAss, Boxlauncher, NightModeOn.
• Restored cheats: Ghost, Fly, Walk, HereKittyKitty, Slomo. (Last one is pretty cool. Use values like 0.1, 1, 1.5, 2 to change game speed, it's fun! HereKittyKitty gives you Cat Launcher)
• Added reload button in weapon controls settings (for weapons mods that are using it).
• You can skip credits now, yey!
• Added new item "Random Wardrobe" accesable with cheats.
• Added Paradise Lost directory to P2 config file, so now you can use PL weapons and load PL maps (in debug mode) in P2 if you have DLC installed.
• Restored cut/unused ATF-R-US weapons vending machine in East Mall.
• Restored Chainsaw alt-fire and unused bloody textures.
• Restored Dynamite alt-fire. It's pretty usefull!
• Restored cut AWP Weapon - Grenade Launcher (Green Rocket Launcher that shots grenades).
• Restored cut AWP Weapon - Cat Launcher (Accessable only with cheats).
• Restored and fixed cut AWP Weapon - S.M.E.G. (Credits to: KeshaFilm)
• S.W.A.T. Clothes (Can be found in Police Station at Friday).
PARADISE LOST:
• Added completely new bloody textures for Katana. (Because it didn't had any).
• Added lever sound for Lever-Action Shotgun.
POSTAL 2:
• Recreated missing texture of Rifle handle.
• Restored cut bloody muzzle flash effect for cat silenced weapons. (These were probably cut by mistake when RWS was changing Muzzle Flash effect to new ones.)
• Sledgehammer and Scythe are now automatically picked up after throwing, no matter if auto-pickup is enabled in game options or not. (it's disabled by default in steam version).
• Fixed Shears alt-attack making cars explode.
• Fixed Fists making cars explode.
• Fixed hands textures not changing for Dusters and Krotchy Grenade while wearing cop and gimp clothes.
• Fixed Glock and MP5 fire sounds stuttering.
• Fixed MP5 fire mode change animation speed.
• Fixed lighter fire spawning in wrong place for Flamethrower and Dynamite, also increased it's size.
• Fixed Flamethrower fire spawning in wrong place.
• Fixed missing muzzle flash and pump sound for dual wielded shotgun.
• Fixed "None" version text in Paradise Lost main menu.
• Fixed WMD alt-fire reload animation not playing.
• Fixed HUD for Power-Infused Gary Autobiography (Apocalypse Weekend Enhanced Mode item).
• Fixed prize icons scale (after finishing Chompy plug-in radar minigame).
• Fixed scale of Molotov fire effects.
PARADISE LOST:
• Recreated missing texture of Revolver bullets.
• Repleaced ugly 256x256 Katana texture with upscaled from unused 512x512 one to 1024x1024.
• Fixed bloody Baton texture being drawn on top of the Hammer. (Also changed it's animation to original ED one, in PL it was using invisible Axe anims with Hammer model attached to it for some stupid reason).
• Fixed "puff" sound not playing after performing an "wild west quick draw" with Revolver.
• Fixed kick being invisible when using Bean Bag Launcher.
• Fixed hands textures not changing for Revolver while wearing Lawman clothes.
• Fixed mounted minigun camera offset.
POSTAL 2:
• Removed POOSTAL 4, Paradise Lost and Social Media ads from main menu. You're welcome!
• Secret "Custom Difficulty" mode now can be accesed by double clicking on Difficulty option.
• Improved Muzzle Flashes and new smoke effects for weapons.
• Improved positions of ALL first person weapons animations.
• Changed weapon bob effect value from 0.975 to 1.10 (With exception for Beta Shotgun, it uses 1.27 like in Classic P2 versions).
• Changed POSTAL 2 Logo in main menu.
• Changed some weapons groups and chronology for easier and more intuitive selection.
• Changed weapon and item selectors design.
• Increased Shovel, Baton damage and Machine Gun fire rate a bit - It's (M16) fire power should be the same as in classic versions of POSTAL2. Why RWS nerfed it that much it became almost useless? No idea.
• Changed Baseball Bat alt-attack. Just like primary attack it takes now 2 hits to destroy head of tougher enemies (cops, rws employees, army).
For normal bystanders it's still one-hit kill. Why I changed this? It was too OP and made Sledgehammer useless.
• Sawn-Off Shotgun uses now 2 ammo per shot so it's not that fucking overpowered now.
It's still VERY powerful, reload animation is a bit faster now so don't worry, it wasn't nerfed too much!
• Grenade Launcher shoots M79 Grenades now, just like in original ED instead of Hand Grenades (it also does have it's own separate ammo now).
• Changed max ammo amount for Napalm Launcher from 6 to 12. (I hate how it runs out of ammo so quickly!)
• Halloween Pitchfork does have it's own damage now. (it was using Shovel one before).
• Changed Axe alt damage. Now you can cut people in half just like in AWP.
• Increased ammo amount given by ED pickups. (Dynamite 1 -> 3, Glock 7 -> 20, MP5 25 -> 50).
• Removed skinflash effect from Glock since it was the only weapon in P2 that was using it. Ugh, these lazy rip-offs from Eternal Damnation that RWS did makes me insane.
• Removed Baton bloody textures. (These were really ugly! If there will be demand for it I could make new ones.)
• Beta Shotgun uses now Duede's "Beta" arms textures instead of John's arms (Eternal Damnation protagonist) Almost like in REAL beta!
• Rifle's scope fade out effect and zooming is a bit faster now.
• New HUD icons for some weapons and items. (Mainly replaced ones that had low quality).
• Removed Paradise Lost launch option in Main menu, it was useless.• Moved Achievements list to Options menu.
PARADISE LOST:
• Changed size of Revolver execution bar and removed badge icon.
• Increased Revolver damage a bit.
• Changed mounted minigun FOV
• Changed Bean Bag Gun shooting speed
• New more "metalic" textures for Revolver, Bean Bag Launcher and Lever Action Shotgun. (Credits to: ALCRD
Here's a smol potch for peeps who have v1.01 already and don't want to download entire mod again.
Drive.google.com
CHANGELOG:
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< < XPATCH 1.0.2 > > Released: August 28th, 2020
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[NEW]
• Alternative one-barrel shot for Sawn-Off Shotgun
[FIXES]
• Getting negative amount of SMEG ammo upon alt firing last rounds.
• Butterfly Knife playing "hitwall" sound while stabbing people from behind.
• Grenade Launcher, Hammer and SMEG are now taken from player's inventory in Brewery (POSTAL 2) and Bandit hideout (Paradise Lost) missions.
[CHANGES]
• Few Glock Improvements (Changed ItemName to "Machine Pistol", Fixed firemode selecting animations, removed semi-auto mode).
• Zombies can be now dismembered with double barreled shotgun.
I just discovered this patch. Keep the updates coming!
Hello Pan Man! I would like the next version to add blood on brass knuckles, add an explosion attack on an alternative shot for SMEG (enchanted mode)
It seems that there are missing Dude quotes after you flip the bird in normal Postal 2, however it's fine in Paradise Lost. Also I have the DLC installed and the Paradise Lost weapons work and sound fine in normal Postal 2.
That's because I wanted to use only P2 dialog so folks who are playing with dubbing in other language can enjoy my mod witout mixed dialogues.
But now when I think about it, it would be better to add these and just make a optional patch for non-english P2 versions that removes it.
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