This is a tool created by John C Brown to help create particle effects based on the sample shaders provided in the XNA education catalog. The shader parameters and formula are fixed but the values can be adjusted in real time to view the result.

XNA GPU Particles Tool
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.