REQUIRES GZDOOM 4.5.0 Replaces all weapons, enemies and items with Star Wars themed assets. Gameplay is changed quite a lot, but attempts to keep some of the balance of Doom. Most projectiles are 3d models of Star Wars blaster effects. Infighting is also rare and usually only happens between imperials, aliens and bounty hunters (they won't attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy, Emperor Palpatine. You can play as Kyle Katarn or Mara Jade and find lightsabers and unlock force powers, or you can start off as a Jedi. You can also go without the force and play as a rebel trooper or smuggler, each with their own starting weapons, or even go adventurous as the Mandalorian armed with a wrist launcher that boasts several different abilities. NOTE: Fixed bug with darksaber, updated at 5/4/2021 9:45pm EDT
20+ Weapons (including grenades and special weapons).
40+ Enemies (all Doom 2 enemies replaced, with many variants).
A selection of player classes, some with special abilities
New music and sounds.
Optional add-on packs including prop replacement, more music, resorted weapons and enemies, and compatibility patches with certain mega wads.
Doomed Space Wars (with Doomed Space Wars Compatibly Patch)
The Darkest Hour (with Darkest Hour Compatibly Patch)
Star Wars for DOOM2 (with Star Wars DOOM2 Compatibility Patch)
Dark Encounters (with Textures pack)
Going Down (with Textures pack)
Back to Saturn X
CHANGES FROM LAST VERSION
-The normal status bar is now the fullscreen hud, but with Dark Forces style health and shield bars. The old doom style status bar has been moved to an optional patch if you still want to use it
-Updates to the addon packs and new ones added, including a condensed arsenal and bleeding enemies
-New weapon animations by Dzierzan
-Added a "Quick Kick" attack that can be performed at any time (from ZScript code by Jarewill). If you want to use it make sure you bind a key for it
-Make a few inventory items toggleable (from ZScript code by Mikk-), so you can activate and deactivate at will. The toggle-able items are the environment suit, light amp goggles, stealth generator, and mega shield. You can now only carry one of those items and picking up another one will fully recharge the item
-New stealth code. The stealth belt makes you invisible and alerts enemies wherever you make a sound (from ZScript code by TehRealSalt), hopefully nobody will miss the outdated vanilla "stealth" that just made enemy attacks unpredictable
-The chainsaw replacement spawner has been updated to a class dependent pick up (from ZScript code by Jekyll Grim Payne). Playing as Kyle, Mara or the Jedi will spawn a lightsaber, the trooper will spawn shock gloves, the smuggler with spawn a stun baton, and the Mandalorian will spawn the darksaber
-New dual pistol code. Primary attack fires left gun, alt-attack fires right gun. You can press both keys consecutively or simultaneously (edited from code by ctlcdn)
-Heavy pistol scopes on sprites have been removed while dual wielding
-Powers can now still be selected while holding a weapon that disables using powers
-Detpacks will only be selected if you have ammo or a detpack deployed. Alt-ammo keeps track of how many detpacks you have deployed
-New and improved tank droid sprite, also with a new close range repeater-bolt attack
-Trooper, smuggler and mando have a rare chance to be able to loot a vibroaxe or gaffi stick
-Touched up the charging attacks for a few weapons to make them a bit less clunky
-Added melee attack to the Rodian Sniper enemies, they will still try and get distance from the player but will now swing a kick if they get in melee range
-Some more mostly behind-the-scenes updates with weapons and force powers