Updated release of Xash Mod v0.65, revision 3. Use with properly preinstalled Xash3D Engine, build 3366 or later (including other required HL base files). Press "Read more" for details.
The only one difference between revision 2 & 3 is a support for seamless texture tiling on studiomodels. Now textures can be not clamped by their borders. Studiomdl in XashXT's tools has been updated to support this feature accordingly.
To use seamless tiling on texures in your model, just add a corresponding entry in qc-file before compiling:
It works similary as $cliptotextures flag works (but with another effect). Probably, the proper support for models with such textures will be also added in Jackhammer map editor soon (or maybe it even works already). Have fun!