Hello! It's Xash3D again, build 2153 Happy New Year edition :D ! Now Xash3D has support for it's own extended map format, BSP31 (BSP version 31, based on HL BSP version 30), which can be used by mappers to create really big maps with significantly increased limits for clipnodes, lightmaps' size and subdivide of faces.
Hey, good timing :D I always like these patches. Just a suggestion: Could you add a updated master server?
Xash3D multiplayer is in unfinished beta-stage, because it's a very complex stuff. It requires a lot of time, knowledges and testing to "resurrect" HL multiplayer in its' fully working and compatible state. And now there are no people who really can and want to help to Unkle Mike with this. So Unkle Mike is more interested now to develop singleplayer part of game, at the first place - XashXT features. Without help with developing multiplayer in Xash3D will not be finished.
Hi there. About the new bsp format. What compiler i should use? and how to use that in a map with VALVE HAMMER when the limit in the map editor is 8192x8192x8192 units only?
Here you go:
Forums.svencoop.com
um i dont understand what the read me is telling me to do im reading the english version but what it tells me to do is not that good i need a installation video or something
Step-by-step:
Moddb.com