Description

Latest Version 0.6.0 -Artillery techs redone -Naval rebalance -VP loss events now mean majors fall more easily - won't need to hunt down every last german VP - the loss of the ruhr should finish them off -increased naval stacking to 99% -extra events for UK and US (e.g. seizure of ottoman dreadnoughts) -various tweaks

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WW1 TFH v0.6
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dizzle3 Author
dizzle3 - - 43 comments

Anyone want to join a multiplayer game on this mod? Starting September 14th at 08.00 EST = 13.00 BST = 12.00 GMT.

More info here:
Forum.paradoxplaza.com

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Guest
Guest - - 687,512 comments

hello dizzle , I played the ww1 mod , but I saw that the battles are too short , and have a few losses , so to make it more realistic battles I've modified the file defines.lua increasing the damage caused by the conflict and minimize the effect of organization , so as to increase the time of a combat :
LAND_COMBAT_STR_DAMAGE_MODIFIER = 2.0,
LAND_COMBAT_ORG_DAMAGE_MODIFIER = 2.2,

Reducing the days of " Dig- in" from 10 to 2 , and increasing the bonus of the doctrine of trench warfare to 10 you will start a war of movement, but the development of technology will reduce the chances of rapid advanced ...

Another thing I would suggest is to decrease the BASE_STACKING_PENALTY for many units to the front, ( for example 0.05) and decrease the number of IC for the construction of all the infantry , in order to simulate the millions of men employed at the front. ..

By doing all this, some battles will result in approximately 40,000 losses :)
Obviously the manpower will be over soon and needs to be increased to about 100 in each capital city , I have tried to put 100 in Berlin , 75 in Paris, Vienna and London 60 , and 50 roma .. MOSCA about 200 (since tsarist armies had more than seven million men ) sorry for bad inglish!

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Guest
Guest - - 687,512 comments

the game has a problem with sprites, please correct. without this it would be cool

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dizzle3 Author
dizzle3 - - 43 comments

sprites can't be modded without an extremely expensive ($10k) piece of software. So we are stuck with WW2 anyway.

Real men use counters :)

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H@yro
H@yro - - 13 comments

but theres a way to import sprites from victoria 2

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Miiidge
Miiidge - - 2 comments

Great mod!
But I have random flags for each country? E.g. AUH has Denmark's flag, German empire has soviet union's flag? I've deleted the flag files from gfx folder?

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dizzle3 Author
dizzle3 - - 43 comments

You shouldn't have to delete anything. Just unzip to hoi3/TFH/mod folder

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Miiidge
Miiidge - - 2 comments

Oops thought id replied.

And nope, flags still not correct, I put it straight into the mod folder and I'm still getting denmark for AUH, soviet union for Germany and West germany for the italians.

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Guest
Guest - - 687,512 comments

I have a crash when creating a map. How to fix this ? Maybe can you add map cache for this mod ?

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dizzle3 Author
dizzle3 - - 43 comments

Hmmm, are you playing the TFH version? It uses the vanilla map so shouldn't require a rebuild. Try deleting all the caches (in my documents) and getting vanilla working first. Once vanilla works no rebuild is needed

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Guest
Guest - - 687,512 comments

Yes I have TFH with 4.02 patch. TFH runs without problems. Black Ice also works fine. Although vanilla works, the game creates a folder in My Documents for this mod. During a long time creating maps(1 - 2 hours) I have crash.

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dizzle3 Author
dizzle3 - - 43 comments

Are you getting checksum GSKH with vanilla? Have you tried copying the map cache from my documents to the ww1 my documents subfolder?

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Guest
Guest - - 687,512 comments

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Guest
Guest - - 687,512 comments

i cant unzip this mod....just it say that rar is damaged....I tried it again but nothing...

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dizzle3 Author
dizzle3 - - 43 comments

7 zip or win zip? I use 7 zip.

Plenty of people have got it working, so try another program?

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thefox61
thefox61 - - 209 comments

Still waiting for Russian rev. scenario..

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dizzle3 Author
dizzle3 - - 43 comments

interested parties are welcome to contribute, especially something self contained like a scenario

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Guest
Guest - - 687,512 comments

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Guest
Guest - - 687,512 comments

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Guest
Guest - - 687,512 comments

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Guest
Guest - - 687,512 comments

Hi! The game will always crash for me on 22th August 1910, with a strange Spanish civil war. Any idea? Thx, Komjatius

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TrueCroatian
TrueCroatian - - 32 comments

Why is there crash when spanish civil war starts???

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ratothibela
ratothibela - - 6 comments

Actually, it should not start. Not in that year, not in this mod.

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Farin
Farin - - 5 comments

I too have a problem with a "Spanish Civil War" event triggering. Does anyone have any ideas on what to do about it?

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Guest
Guest - - 687,512 comments

hey, i have a problem with the game that make it crash after a few minutes
of start to play as a nation. ¿Why does it happen?

it appers a message "hoi3_tfh.exe has stopped working"

the normal version of the game(without mods) works perfect.
Sorry for bad english.

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ratothibela
ratothibela - - 6 comments

The same here, all the time. Still waiting solution...

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Guest
Guest - - 687,512 comments

The Spanish problem is solved, I started from an older autosave, so I could skip it, but the game crashes randomly with the mod, and I have to load older autosaves all the time. Are there any solutions to make that stable? Thx, Komjatius

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dizzle3 Author
dizzle3 - - 43 comments

Really haven't seen this. Most likely solution is if you have accidentally put the mod into your mod folder rather than your TFH/mod folder. Stability is as good as vanilla for a large number of us who play multiplayer.

If you're seeing weird stuff like the Spanish civil war then you've done something wrong. The TFH/mod thing is the most likely

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ratothibela
ratothibela - - 6 comments

No, sorry for that, but I can read, and I did exactly what you wrote. Everything is in the correct place. The game is running, the mod is running, for a while. AFter a while crashes are coming up. So, you should test the problem, on different computers, who knows, what can make the problem.

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dizzle3 Author
dizzle3 - - 43 comments

And is your checksum correct in both vanilla and the mod? Are you using podcats exe fix?

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ratothibela
ratothibela - - 6 comments

OK, it's a different level, where can I find them? How to make that checksum?

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dizzle3 Author
dizzle3 - - 43 comments

checksum is displayed on the main menu... should say Hoi3 4.02 (GSKH) when you load without the mod and (ZZJD) when you load with the mod. If it doesn't say this when you load without the mod then you have something wrong with your vanilla install. If the checksum is wrong with the mod then something is wrong with your mod install

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Farin
Farin - - 5 comments

I discovered the source of the problem. My version was 4.01 instead of 4.02. Thanks for the help, dizzle.

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ratothibela
ratothibela - - 6 comments

Hmm, the same here, 4.01. Just doing the upgrade.

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ratothibela
ratothibela - - 6 comments

Thank you, Dizzle, it's working fine now.

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Farin
Farin - - 5 comments

I have a little problem. It's 1917, not quite October, but every in-game week, the "Treaty of Brest-Litovsk" event occurs, even though it's not even October yet. It's not game destroying, because I can start from an earlier save and it fixes itself, but it is rather annoying. Could anyone help me with this?

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