The second beta for the mod World.
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R E A D M E
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Quake 4 World Beta 2
for Linux and Windows(r)
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I N S T A L L A T I O N
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After download, unrar the downloaded file into your q4 install directory. You should have a new q4w directory with the following eight files in it :
q4w-b2-linux.pk4
q4w-b2-win32.pk4
q4w-resources.pk4
server-ctf.cfg
server-tdm.cfg
server-tourney.cfg
description.txt
readme.txt
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F E A T U R E S & K N O W N I S S U E S
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beta 2 - Release Date : december/20/2005
* New Features
- from bug reports :
* teleport and eye direction bug : fixed.
* HUD weapon list not visible before first switch : fixed.
* Switch LG -> RL : not a bug. Closed.
* burst while firing HB : fixed.
- Features coded :
* player respawns with 110/0 instead of 100/0.
* Weapons :
What we had in beta 1 :
# Weapon | dmg splash/dmg speed firerate Clip KnB Range
# RL | 120 120/100 1100 0.75 5 100
# GL | 120 150/100 700 0.6 5 100
# RG | 100 dh inst 2 5 100
# MG | 5 dh inst 0.1 50 5
# LG | 25 dh inst 0.1 25 50 768
# SSG | 110 dh inst 1.25 5 10
# NG | 18 75/10 1200 0.2 50 30
# HB | 10 35/5 1800 0.1 50 15
# GT | 30 0.5 50
Changes to be tested for beta 2 :
+ RL : dmg 110
+ GL : dmg 110
+ RG : firerate 1.8
+ LG : dmg 12 firerate .048
+ NG : dmg 25 speed 1400 ammo 40 knk 50 firerate 0.16
+ HB : dmg 12 speed 1900 ammo 40 firerate 0.08
+ SG : firerate 1.1
* BunnyHop is harder.
* New weapon sounds
* footsteps sound player removed
* overtime in DM, TDM & CTF run as in q3 by default (see cvars section for more information).
Tourney enhancement will be done later.
* Simple items
* smoke rox was removed
* new grenades brightskins
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* Cvars (modified or added / vq4) *
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// server side :
- si_normalSuddenDeath
0 = q4 original feature (players respawn in overtime with goal to first frag/cap to win)
1 = q3 style, with additionnal time (by default)
- si_additionnalTime xx
xx in minutes. Duration of overtime when running with si_normalSuddenDeath = 1.
If overtime ends with still a tied game, overtime is applied again.
- si_bunnyHop (clientcallvotable)
0 = no bunny.
1 = bunnyHop enable. (default)
// client side :
- ui_drawspeed :
0 = off
1 = on
- ui_countdown :
0 = like in q4, displayed time is remaining time,
1 = like in q3, time is current time since start of the match (by default)
- pm_crouchbob, pm_walkbob, pm_runbob, pm_runpitch, pm_runroll, pm_bobup, pm_bobpitch, pm_bobroll are
now client side and set by default to 0 and are archive (saved in default .cfg file).
- g_fov is archive now (saved in default .cfg file).
- g_showGibs
0 = off
1 = on
- g_simpleItems (warning, nomip will be implemented for next release. On very low quality, it should display ugly items..)
0 = off
1 = on
- dev_addBot : Spawns a bot which doesn't move cause there is no AI (1: Marine, 2: Strogg)
- dev_removeBot : Remove the bot you indicated by its client ID.
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beta 1 - Release Date : december/08/2005
* Features
gfx : Added marine & strogg brightskins.
sounds : Added New Marine and Strogg sounds - New pain sounds.
game : g_fov unlocked
game : Turn off autobalance "feature"
game : Player force respawn 2" and no minimum time
game : Added Normal timer or countdown timer.
game/physics : Added Bunny hop & air control.
game/physics : Added teleport exit feature (keeping same direction after taking it).
game/player : Added players speed set to 380.
game/health : Yellow, Orange and Green ball every 20"
game/weapon : Added instant switch delay after reload.
game/weapon : Ammo Box every 20"
game/weapon : Ammo Box every 20" Remove correction about #42
game/weapon : Weapon 15" in 1on1 and 30" in other game type
game/weapon : SSG dmg 110 (11x10), firerate 1.25, KnB 10
game/weapon : NG dmg 18, splash radius 75 / dmg 10, speed 1200, firerate .2, …
game/weapon : RL dmg 120, splash radius 120 / dmg 100, speed 1100, firerate …
game/weapon : RG dmg 100, firerate 2, KnB 100 …
game/weapon : NG dmg 18, splash radius 75 / dmg 10, speed 1200, firerate .2, …
game/weapon : MG dmg 5, firerate .1, KnB 5 …
game/weapon : LG dmg 25, firerate .1, KnB 20 …
game/weapon : Ammunition at weapon spawn : RL/GL/SSG : 10, RG : 5, NG/LG/HB/MG …
game/weapon : HB dmg 10, splash radius 35 / dmg 5, speed 1800, firerate .1, …
game/weapon : GL dmg 120, splash radius 150 / dmg 100, speed 700, firerate .6, …
game/weapon : Gauntlet damage reduced to 30, rate from 0.4 to 0.5
game/weapon : Ammunition Box : RL/GL/SSG : 10, RG : 5, NG/LG/HB/MG : 50
game/armor : Added localized pk4 (zpak_english, zpak_french, zpak_italian, ..) for GA.
game/armor : Added GA (Green Armor) entity, should be working but we need a test map to do this.
game/armor : RA every 35", YA every 25", GA every 25", shard every 20"
game/armor : Shard gives +2
game/armor : Armor protection 75%
game/armor : Max armor = 200 (no armor points tickdown)
game/armor : RA sets to 200, YA sets to 100, can't take weaker armor
game/pu : PU every 90"
game/pu : Quad damage x4
cvar : Added dev_addBot and dev_removeBot commands. No AI yet for the bots.
cvar : Added forceModel cvars and the simpleItems cvar (not yet functionnal).
cvar : Added g_coundown.
cvar : g_fov can be saved in Quake4Config.cfg.
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Known issues
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- arm's player buggy with some weapons
- rotation after teleport (contacting Id/Raven for that point)
- dropped items are 3D when simple items are on
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T H E F U T U R E : -)
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beta 3 - Release Date : January 2006
* Features planned (sort by priority order)
all reported bugs.
gfx : Nomip on simple items
gfx : Nomip on hud icons
gfx : constant improvements in tweaking effects (cg_noTrail, etc)
game/physics : smaller hitbox
game/physics : Double-jump
gfx : Forcemodel enemy
gfx : Forcemodel friendly
gfx : ForceColor enemy
gfx : ForceColor friendly
cvar : forcemodel brightskins in progress
gfx : New huds
gfx : mod menu will be in high res.
game/physics : Max Player Speed 1200 ?
game/physics : Possibility to "run on the water" at a certain speed, with an angle limitation for any
turn (a big loss in speed).
game : Advanced armor system
game : weapon balance (still in discussion).
gfx : Brightskins for the grenades (and other weapons ?)
gfx : New MG models
gfx : New RG models
gfx : New RL models
game : q3 overtime system on tourney.
game : Enhance RJ.
game/armor : Shards initial protection level
gfx : Armor icon on hud
game : Motd
game : Country Flags
game : statistics hud
music : New menu music
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C O N T A C T U S
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Web : Q4w.org
Web/forum : Q4w.org
irc : #q4w on Quakenet
Email : q4w@hotmail.fr
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