Here's an insanely customizable realism mod from Wolfsbane (the latest version of his already popular WRM mod) for Call of Duty 2 multi-player, which features heaps and heaps of new features and CVars to go with them.
****************************WRM Version 6.5c beta******************************
FOR CALL OF DUTY 2
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Introduction
Welcome to Wolfsbane’s Realism Mod for Call of Duty 2. This mod is intended to provide a more realistic, immersive game experience and to promote tactical gameplay.
This mod is a server-side only mod. Players are not required to download anything in order to enjoy the mod on your server. Nearly every feature can be enabled or disabled and many of the features have multiple settings, allowing you to configure the mod to your liking.
Table of Contents
1. Installation
2. Settings
3. Detailed Description of Settings
4. Known Bugs
5. Credits
6. Contact Information
1. Installation
- Create a folder called “wrm” in your Call of Duty 2 home directory (not in \main, but in the same folder as \main is located, normally Call of Duty 2\wrm). Extract the files to that folder.
- Add the following to your server’s executable string:
+set fs_game wrm +exec
Note: The weapons files are provided as a separate file. While we have strived to recreate historical accuracy with the weapon settings, if they are not to your liking you may use any other weapon mod and still use WRM for its other features. It also allows the mod and the weapons to be updated independently.
2. Settings
There are dozens of settings for WRM 6.5, which is why we recommend using a config file to set up your server. Here is the complete list and a brief description of each setting. The following section will provide a detailed explanation of their use and functions. To change a setting, the dvar must be preceded by "set". Here are some guidelines to remember while reading through the list:
<#> <== This means you have to enter a specific value.
"#" <== Any number may be used.
"abc" <== Whatever you type will become the setting's value. For example, "[1stSF/SS]" would set the value to [1stSF/SS]. Use “” to clear these values (no space).
"1" <== These settings are turned on with a "1" and turned off with a "0".
Note: All settings can be turned on, off or changed using the game’s console. However, some features require a map_restart in order to take effect.
General Settings
wrm_noJunk “1” – Turns off all of the following (or use individual settings to keep some features in place):
wrm_noCrosshair “1” – Turns off crosshair
wrm_noObjPointers “1” – Turns off floating objective pointers
wrm_noNadeIndicators “1” – Turns off grenade indicator icons
wrm_noDeathIcons “1” ¬– Turns off death icons for killed teammates
wrm_noHitAlert “1” – Turns off the crosshair indicator for hitting the enemy
wrm_noMGCrosshair “1” – Turns off the MG crosshairs
wrm_noRedCrosshair “1” – Turns off MG crosshair going red when on enemy
wrm_noHUDScore “1” – Turns off the on-screen scores
wrm_noObits “1” – Turns off obituaries
wrm_tkObits “1” – Displays obituaries for team-kills only (used with wrm_noObits)
wrm_displayKiller “1” – Message displayed to killed player informing them who killed them, weapon used, where they were hit, and how far away the player was.
wrm_onePrimary “1” – Only one main weapon can be carried. If the pistol is swapped for another primary weapon, the weapon becomes the player’s new weapon and the player will have to retrieve their pistol from the ground.
wrm_fadeAmmo “1” – Ammo and grenades held fades from the HUD. They can be displayed by pressing the reload key or firing a round.
wrm_emptyServer “#” – The number of players needed before the server is no longer considered “empty”.
wrm_fullServer “#” – The number of players needed for the server to be considered “full”.
wrm_spawnProtection “#” – Time of spawn protection in seconds. A positive number will simply protect the player from damage for this many seconds, a negative number will cause ½ reflective damage for this amount of time. If the player moves from the spawn point, spawn protection turns off to prevent abuse of this feature.
wrm_spawnFallSafeTime “#” – Number of seconds from spawn a player is immune to fall damage. Particularly useful for custom maps with high spawn points and no way to get down realistically.
wrm_killAFKTime “#” – Number of seconds after spawn to kill any player who has not moved since spawning.
wrm_forceDownloads “1” – Force auto-download on for anyone connecting to the server. Note: Players will only download custom files when the next map loads.
wrm_noUnknownSoldiers “1” – Any players with the name “Unknown Soldier” or “UnnamedPlayer” will be warned to change their name upon spawn. They get a certain number of lives to change their name, otherwise they will not be allowed to spawn until they do.
wrm_unknownSoldierChances “#” – Number of lives unknown soldiers get to change their name before they can no longer spawn. The player starts with a penalty, so even if they change their name they must wait for the duration of wrm_penaltyTime before they can rejoin. Default is 3.
Rotating Server Messages
wrm_messageDelay “#” – Number of seconds between rotating server messages.
wrm_deadMessageDelay “#” – Number of seconds between rotating server messages for dead players only.
wrm_message1 “abc