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Updated version 1.1. Some issues are fixed now! Let us know if you encounter more of them. :)
Hey when I started up the custom story, it crashed and a window popped up with a fatal error:
FATAL ERROR: Could not load script file '.../maps/Intro.hps'!
main (10, 2) : ERR : No matching signatures to 'SetInDarknessEffectsActive(const bool)'
main (159, 2) : ERR : No matching signatures to 'SetInDarknessEffectsActive(const bool)'
Do you have any idea how I could fix this?
I believe I downloaded it correctly and everything, this just happens when I click start in the custom story menu.
Thanks (:
Make sure your Amnesia version is up-to-date (1.3v) :)
I have the first version of when this mod was first released yesterday and this guy was stuck as soon as he spawned here. I don't know if this is common or if I was just unlucky but maybe something you might try to fix?
I think it might be the rope hanging from the ceiling/pipe?
YT link: Youtube.com
Also, what are your pc specs? Apparently better than mine because the West Wing map runs on like 2 fps after spawning in and then crashes after like 30 seconds for me. HPL log says too many sounds playing so that might be the problem.
I've had the same problem with my custom story and I'll tell you how to fix it:
Set EVERY book/book-row to static. That way you can't pick up the books from the shelves anymore but it won't have to play sounds for every single book in the map. I know it's a load of work but people with worse pc's cant run the game like that.
Already changed his pathnodes so that will hopefully not happen anymore
Read my edit.
I never share pc specs, but I'm not playing with very modern specs and I have never had issues such as this, neither in mods or the main game, which has way more things to load in and are 4MB bigger. I believe you, don't get me wrong here, but it's very rare for me to see people struggle to run a game such as Amnesia. If it turns out many other people have this issue, then I guess we can work on a fix.
It's not because the map is big. It's because all those books are not static and it has to play all the sounds at the same time in the beginning and the game/most pc's just can't handle that. And since there are ~2000 books, that's more than 2000 sounds playing at the same time...
I tried this code in the beginning of void OnStart() and this set all books to static using "for loops" and this worked for me:
for(int i = 0; i < 332; i++)
SetPropStaticPhysics("book03_"+i, true);
for(int a = 0; a < 270; a++)
SetPropStaticPhysics("book02_"+a, true);
for(int b = 0; b < 707; b++)
SetPropStaticPhysics("book_row01_"+b, true);
for(int c = 0; c < 151; c++)
SetPropStaticPhysics("book_row02_"+c, true);
for(int d = 0; d < 54; d++)
SetPropStaticPhysics("book_row03_"+d, true);
Thanks, but I don't think it's "most pc's". I don't think it's that common of a problem.
Updated to the version 1.2. Some issues are fixed now! Let us know if you encounter more of them. :)
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