Description

A big update that improves most campaign levels and addresses many issues. Thanks again to everyone for playing!

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Wc3 ZergCampaign v1.0
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RuskiiThe
RuskiiThe - - 42 comments

Why you didnt use the portriaits from sc 1 remastered?

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RuskiiThe
RuskiiThe - - 42 comments

DUDE,the 4 mission is impossible,like getting attacked by 3 enemys at the same time,they have 2-2,no unit compozition works,hydra ling-dosent work,guardian devore-dosent work,is so trash,i might just cheat and skip it,i spend 2 hours and still didnt beat it

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PiesOfNorth Author
PiesOfNorth - - 13 comments

This level definitely marks a jump in difficulty. I will try to offer some advice.

You might want to select Easy difficulty from the custom campaign screen. Enemies have much less health on Easy, so it shouldn't be too bad.

Cairne is a very good hero here, with War Stomp he can help your army tear through their helpless units.

It's a good idea to take the two extra gold mines near your starting position as early as possible. The extra income really helps you get a good-sized army.

Devourers aren't really meant to be good anti-air by themselves. Like StarCraft, they are support units that you want to pair with Mutalisks or Hydralisks.

It's a good idea to make some Scourge so you can quickly kill dragons and chimaeras.

Night Elf units tend to clump together and have low hit points. If you're making a mostly ground army, Defilers are very good on this mission with Plague, and Dark Swarm to protect your guys from all their archers, dryads, and towers.

If you haven't infested the Orcs in the previous mission, it might be a good idea to go back and grab them. Having your army supported by Bloodlust and Kodo Beasts is a massive benefit. In fact it might even be too good :P.

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RuskiiThe
RuskiiThe - - 42 comments

ay,im not that noob,i have 3 mines,idk how to get cairne on zerg side (i dont have the infected thing) ,yeah true but i dont have good anti air besides hydra,and thanks for helping,true legend

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PiesOfNorth Author
PiesOfNorth - - 13 comments

Np. Infested Heroes are unlocked automatically. You can get them from the Spawning Pool.

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Supermarauder
Supermarauder - - 4 comments

Hey! I am really interested in trying out your campaign for the new PTR patch 1.35. It reimplemented custom campaign support. Do you think you could give me a run down of how to install your mod for this version of the game?? Other custom campaigns that don't need a MPQ mod seem to work out of the box.

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PiesOfNorth Author
PiesOfNorth - - 13 comments

Unfortunately this would not work in the newer versions of war3.

There's a lot of data in the game's SLKs that you simply cannot customize from within the tools provided by the game, and that's why a mod is necessary.

Specifically, new terrain types (creep), soundsets, and event objects attached to models.

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strygwyr8609
strygwyr8609 - - 37 comments

Honestly, that's hell of an awesome mod. Disregard all those complaining about difficulty, like yeah, sometimes you have to press some buttons in case you want to win, and playing as Zerg race does not mean you can zerg-rush all maps..
Totally awesome mod. Speaking of campaing, that's a one funny way to implement zergs into usual plot xD
Though protoss arrival gave me chills bcs of 2 reasons, first one is obvious, and second - i had my last 200 gold in the last one mine on the map XD
Is there a way to make corrupt heroes available on melee maps? Corrupted goblin engineer seemed to be a totally good rework

Anyway, Piesofnorth, you've made a great job, thank you <3

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PiesOfNorth Author
PiesOfNorth - - 13 comments

Thanks. I had considered adding some infested heroes to melee, but never got around to balancing them for that.

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