Water Animals Mod 0.1.
Water Animals Mod v0.1
By: TheLopez
Patch Compatibility: v1.61
MP Compatible: ?
Description:
This mod basically enables animals to be automatically spawned in oceans if
they have their feature or terrain native values set correctly. So for instance
if a water animal should trawl through ocean and water plots then the terrain
native should be set in the unit definition like this:
TERRAIN_OCEAN
1
TERRAIN_COAST
1
As an example I have included Chalid's newly introduced Kraken.
Installation Instructions:
1) Unzip this into the "civ4_install_folderMods" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = ModsWater Animals Mod
4) Load the game.
5) Then play as normal.
-----Game Play-----
- Allows water animals to be automatically spawned by the game.
-----Units-----
Kraken:
- Strength: 12
- Movement: 5
-----Notes to Modmakers-----
If you want to use the Water Animals Mod in your mod I have tried to make
things as easy as possible for you. In the XML files modified sections are
enclosed by:
and
In the SDK files I have added // < Water Animals Mod Start > and
// < Water Animals Mod End > in all of the places that I have made changes to
the original files.
-----Version Information-----
-----v0.1------
- Setup Water Animals Mod infrastructure
- Added Chalids Kraken unit
- Updated the DLL to allow water animals to be spawned like every other animal
-----===Credits & Thanks===-----
- Exavier
Composite Mod - readme.txt format
- Chalid
For providing an excellent water animal.