An excellent Roman conquest scenario on a huge European map by Paul Mutica.
About:
An excellent Roman conquest scenario on a huge European map by Paul Mutica.
Mod files downloaded from Scenario League and repacked in 7zip by Blake. Successfully tested in Civ2 MGE.
File added to this area as part of Blake's lost scenario/mod files restoration & cataloging project which can be found here:
forums.civfanatics.com/thre...o-doom-b5-strek-swars-sgate-homm-more.657278/
Browse other Civilization 2 scenarios & mods in the collection here:
forums.civfanatics.com/tags/civilization-2-mod/
www.moddb.com/tags/civilization-2-mod
archive.org/search.php?query=subject:Civ2ModCollection&sort=titleSorter
Join the Civilization 2 Scenario League at CivFanatics here:
forums.civfanatics.com/forums/civ2-scenario-league.428/
Original Description/Intro:
^^The conquest of "Mare Nostrum" as it was called by the Romans
^^was finally achieved when the last of the Hellenistical Kingdoms,
^^Egypt,admitted the Roman supremacy.Thus ended over half a milenium of
^^wars among the great civilizations of the Western Antiquity.
^
^^You can chose to play either one of the great powers, the Romans,
^^either of the Greeks, Phoenicians, or Persians, but, in the long run,
^^you should expect the Romans to win. Better not play the Celts
^^because of their lack of knowledge, bad reputation and barbarian atitude.
^
^^This screenplay starts with the Medic wars, followed by the Pelo-
^^ponesian war.Your goal is to try to change history during this 600 years
^^period you are alotted.
^^Note that there is a special way of winning this scenario apart from
^^the normal ones.
^^No technologies may be acquired by conquest.
^
^^VERY IMPORTANT: There are several events and rules files in this
^^scenario, each corresponding to a specific period in history. Read the
^^ReadMe file for more info.