Here are all Warlord MOD's rolled into one.
The Warlord Mod 1.3 contains
Extra:
-Fixed ability to call in planetarty reinforcements on planets that have such options.
-Fixed scale for fighters and troops.
-Fixed ability to build imperial buildings.
Copy/Paste the XML folder from the /Warlord Mod 1.3/ folder into your EAWDemoGamedataData (Remember to back up your original mods)
Also you didn't had before a XML folder there - so by this you are makeing a new folder.
Enjoy - Cain NMA (*Based on Bryant's Mod V2.0 mod)
The Warlord Total Expansion Mod 3.0 contains
Super Extra refinement:
-Mod almost 100% stabile
-Land retreat enabled
-One extra mode (recommended one)
-Play only Empire
-Play Only Rebel
-Planets fixes
-Map fixes
-Unit fixes
Copy/Paste the XML folder from the /Expansion Mod 3.0/ folder into your EAWDemoGamedataData (Remember to back up your original mods)
Also you didn't had before a XML folder there - so by this you are makeing a new folder.
To play Empire or Rebel select their files (*from folder) and paste over the existion ones in XML.
Enjoy - Cain NMA
The Warlord Total Expansion Mod 5.0 contains
Mega Super Extra refinement:
- Zarrin is able to assoult with more units
- Zaarin has his own ship
- Zaarin army has his own colors
- Piett ico bug removed
- Piett has a similar ship like Zaarin
- The Home One is improved
- The Scale of the Heroes and Troops is corrected
- Tartan bug (no hull explosion) is fixed
- And many many more
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-Space retreat 100% availeble
-Major fixes
-Mod almost 100% stabile
-Land retreat enabled
-One extra mode (recommended one)
-Play only Empire
-Play Only Rebel
-Planets fixes
-Map fixes
-Unit fixes
Copy/Paste the XML folder from the /Expansion Mod 5.0/ folder into your EAWDemoGamedataData (Remember to back up your original mods)
Also you didn't had before a XML folder there - so by this you are makeing a new folder.
To play Empire or Rebel select their two main files (*from the "copy'come back here'paste" folder) and paste over the existion ones in XML.
Enjoy - Cain NMA/PFF
For moders: To enable space retreat put my Ai folder in your XML folder. Changes have been done to 3 xml files there especially
to the Sandboxhumanplayer.xml file / this line has been added replaceing the old one / Enable_Sandbox_Events_Template. It looks simple
but this was my last ideea before I wanted to give up since the stuff was hardcoded. "fight a hardcode with a hardcode ;)"
*Btw I've been searching this for a week.
NOTE: To use the Ai's xmls from WTME 5.0 mod in your mod will require you mentioning in all your mod/info/credits the source:
"Space retreat option availeble thanks to: Warlord TME v4.0 Mod, By Cain, NMA: Nevada Modding Association and PFF: Petroglyph Fan Forums."
It is just something I want to credit our efforts in discovering this. Thanks.