I. Control mode Current: 1. It is recommended to change the system key bound to q to avoid conflict with skills. 2. Press the T button to switch to the third person mode (there are two toggle modes: warband default and full body view, in which warband default state will have the aim, butchers and LOL robots with hook skills will only have the default third person camera state) 3. N switch between third person and MOBA-RTS camera mode, M can switch between two different RTS modes in RTS mode (RTS camera control with player-centered adjustable Angle, and RTS camera control with non-center panning screen fixed Angle). It is suggested to press N in battle group camera mode and then press M in the second RTS mode to micro the troops. Because the first kind of ground points that might be clicked from some extreme angles will not work when the player is the center of the screen rotatable (but you can press N to go back to normal and press n again to reset normal). Skills 4. The third person m
I. Control mode Current:
1. It is recommended to change the system key bound to q to avoid conflict with skills.
2. Press the T button to switch to the third person mode (there are two toggle modes: warband default and full body view, in which warband default state will have the aim, butchers and LOL robots with hook skills will only have the default third person camera state)
3. N switch between third person and MOBA-RTS camera mode, M can switch between two different RTS modes in RTS mode (RTS camera control with player-centered adjustable Angle, and RTS camera control with non-center panning screen fixed Angle). It is suggested to press N in battle group camera mode and then press M in the second RTS mode to micro the troops. Because the first kind of ground points that might be clicked from some extreme angles will not work when the player is the center of the screen rotatable (but you can press N to go back to normal and press n again to reset normal).
Skills 4. The third person mode button for q, s, e, r, skills RTS mode button for q, w, e, r, cancel the first-person mode, in RTS mode can use the left mouse button click skill icon icon, reach the role of release of skills and equipment, and you can click on the icon placed buildings, then right-click the placed buildings on the ground, Left click to cancel the placement of buildings that are being dragged. In Red Alert scenario mode, place the mouse over barracks and vehicle factory and press Enter to bring up the troop building interface. Then press Enter or move the mouse to remove the troop building interface from the screen and close the troop building interface. Click the left and right mouse button to select different units.
5. Heroes are divided into melee and ranged heroes. The conditions for attacking are: Third person mode melee hero's attack button is the left mouse button, but there must be enemies in the battlefield, remote hero's attack button is the left CTRL button, RTS mode melee hero and remote hero's attack button is the left CTRL button, but the melee hero must be facing a certain range of enemies. Casting abilities and taunts cannot attack, and attacks stop moving and standby behavior.
6. All hero movement buttons can only be used in third person mode with W, A and D buttons (A and D buttons have rotation momentum in other directions), i.e. mobA heroes do not move backwards, while in RTS mode the mouse moves by clicking on the ground position.
7. Press the keypad 1-8 to correspond to the item skills in the inventory, in which the item of the hero card can be used in the field battlefield to summon other heroes. The initial hero needs to be selected in the camping interface.
8. The Alt on the left is to use taunt action, which can only be interrupted by using skills. Otherwise, taunt action cannot be moved and attacked before completion.
9. In RTS mode, press Z, X, V and B to stop moving/following the player for all/selected units, press and hold the left mouse button in the drop-down box to select units, u summons the giant trebuchet and controls it (but casts people), and Y cancels the summoned trebuchet.
10. Press CTRL on the right of any scene to enter the League of Legends scene for preview. Half-life hero button will be in the third person in the same skills and cs first-person mode switch, left key shoot, right click reload, continuous shooting, press the CTRL key on the left is press one key skills according to different skills again is the direct switching of different kinds of cs first-person weapons, scroll wheel to switch the same type type of weapon skill.
11. Dwarf helicopter moves forward by pressing W, down by pressing A and up by pressing D.
12. Press THE U key to summon the giant trebuchet and control the trebuchet projection, but the throwing unit is human, up and down the left and right direction key to control the number of throwers. Press Y to disable/enable the jumbo trebuchet function after the trebuchet summons.
13. The conditions for pressing TAB to exit are not limited.
14, small keyboard 0 key big map cheating and soldiers.
Ii. General setting:
At present, world view and troop type are not completely set up. The initial setting is a world view battle between WAR3 and Red Alert3, in which the player and the Lord NPC, as players from the real world, come to the virtual reality game world PK, so the camping interface will have a similar NetEase mobile game check-in punch card drawing equipment switch to play the hero. In addition, the card besides extraction knife tower equipment, still have a chance to get his hero calling card, like the Ottoman as items have active skills, can let oneself become a hero alliance characters and action hero alliance system, and Lord NPC is set by the random use of random hero alliance role hero calling card. The current scenario is that a group of players are transported to a virtual reality game. In the game, the red Alert has broken the dimension due to the hypertime converter, so the world of WAR3 is transferred into the game.
Currently you can select the hero and mode:
Initial hero can be selected by camping:
League of Legends culture: Yi
Dao Tower culture: Dominant
Half-life Culture: Machine Gunner < ability can be switched to CS first person mode, using CS gun mode animation)
Warcraft culture: The Watchman, the Butcher (Warcraft remake hates shape, but can use the knife Tower Butcher's hook.
A hero who can be summoned by smoking a card:
The card has an active skill, which can be used in the scene by pressing the numeric keypad to the corresponding position, and can transform itself into other League of Legends characters with custom actions, currently galen, Timo, Blind Monk, Carter, nine Tails.
Currently, all heroes have a unique animation system that matches the game's own action system and animation skills, as well as their own ICONS.
There will be unique ways to do skin systems.
Special battlefield control
See the first key control in the RTS red alert box for mouse click control operations.
Fourth, special gameplay
1. Red alert mode:
Start to choose the chapter play and play red alert mode, select red alert mode, large map units will appear as a resource point data, opposite forces encountered after the red alert buildings are built, we need their building construction in RTS mode, which made the barracks of the battlefield factory must first build the base of empty fingers, mine is built to make temporary increase resource point, However, some of the points temporarily increased for extra battles in the post-war settlement will be gained or lost through other algorithms. Both sides limit the number of mechanical and flying units in the scene at the same time to no more than 4, mainly for the stability of the game, so don't build crazy mechanical units and flying units, until 4 units of each type are produced in the field.
Players temporarily lock in the Red Guard Soviet culture, warcraft faction as enemies temporarily use red Guard American buildings, bandits and other wild factions randomly build troops according to all cultural factions.
2. Custom map; Enter the camp, you can choose to customize the map play, there are warcraft famous hook fat battle and angry Birds and other small games, each has independent version number, if no version number is reserved, do not point to start.
5. Army staffing system:
1. All cities and hero units that are far away from the player will be organized into divisions and battalions. In the three-three system, the lowest unit is 12 squad leaders, the highest unit is the division commander, and the unit is only displayed as the largest sub-unit that can be split. So the idea of platoon length is how many people are in a platoon rather than how many platoon length. When the player is close, the actual troop composition will be displayed.
2. In order not to change the name of the Lord hero, force the initial Lord name to be in the format of "faction name + commander of (Number) army", and the king to be in the format of "faction name + Commander of Group Army". (mainly lazy first do not manually a name change). 3. When the Lord leaves town for the first time, he will be followed by 3 divisions, which will be named 1st to 3rd divisions based on his troop name. Also using the troop conversion system of point 1, each division will have 2-3 regiments (972 for a regiment, i.e.
Six, mechanical and flying units
Warcraft camp and red alert camp have, currently warcraft each camp has its own class of mechanical vehicles, a class of flying creatures, red alert camp is mainly divided into vehicles, aircraft and robots.
Machinery need to use range damage by weapons and skills (such as hand grenades and alpha raid), flying unit in addition to the Kirov can behavior while they occasionally have landing and low fly out, otherwise forces assisted may be not so good shot (now to hit, the height of the aircraft will be dispatched to a lower level, although there are still highly change).
Note to the robot that the person on the top will not die unless the robot is killed, so it is still according to the mechanical solution.
Mechanical units have crushing damage and intermittent damage in direction of travel.
Tank robot V4 missile vehicle and so on have animation.
- In order to prevent jumping out, mechanical units are limited to a maximum of 4 units per class in the same combat environment.
Vii. Mobile game Check-in Card Drawing mode:
Combined with the second point setting said, open the camping interface to see weekly sign in, monthly sign in, draw the card to know what the meaning.
8. Some options in camp Settings
1. Choose to turn on the Fog of War in the battlefield, which is similar to the effect of WAR3. In RTS control mode, the player will have unobstructed view of part of their immediate area, while the rest will be obscured by translucent colors.
2. You can choose not to play armored flying units to improve the stability of the game.
3. You can choose whether to have a battery in the field. The battery has the firing animation, can not move the control, when the war enemy modern faction and the player each have two.
4. There are two dialogue systems to choose from. In addition to warband's original dialogue system, there is also an RPG dialogue effect with mushroom cloud image triggered by f.
5. Choose the original Warband setting or warcraft setting. This option was added to improve the stability of the game.
Note: it is better to enable one or two of the above 2, 3 and 5 options, so that the game is more stable, it is not easy to fight several battles on c++run error.
New combat UI in dota2 style
Independent players control the hero's independent training experience and upgrade, strength agility, intelligence, attack and armor independent of other ordinary troops calculation and display. Can button and mouse click double operation hero 4 skills and 8 item skills icon and CD display effect. Red Alert building icon. Dota2 minimap.
Dota2 items for active skills
Currently, lol Hero call cards and some Dota2 items have active abilities and hero bonus attributes, such as Sword jump, Siva's Guardian, Strong Chest armor, Necromancer, Stun Hammer, Electric hammer, black Scepter. Other Dota2 item abilities are not implemented yet, such as TP, True and False eyes, Bloodstone, etc.