An update from War on AI Mod 1.1.
v1.3 Changes:
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- SCAR codes monitor and command important acts of AI ! (like vehicle retreat, vehicle repair, reinforce, off-map strike)
AI vehicle retreat to repair if damage level reach 50%
AI try to call reinforcement if it lost his heavy armors
AI use off-map strike (artillery,airbomb) to attack enemy who capturing resource points
AI use air strafe to attack infantry and light armors instead of buildings
- added new tracerbeam effects to machineguns (optional)
- added new bullethit effects on ground (optional)
- added new burning wreck effects aka Burning Wrecks 2.0 (optional)
- removed footfall dust (optional)
- added randomized artillery strike on battlefield
- flying grenade, satchel and mortar shell now visible without any smoketrail
- movement and primary weapon of vehicle are disabled while engineers repair it.
- all machineguns are more effective against infantry
- infantry can use armored vehicles as heavy cover
- off-map reinforcement now requires resources instead of command points