Single-player demo. 2 missions.
War of the Ring tm Demo Readme
Last updated 09-20-03
Thank you for playing War of the Ring tm!
Minimum System Requirements:
· Pentium® III 800 MHz processor or higher
· 256 MB RAM
· 32 MB AGP Video, with hardware T&L
· 300 MB free hard disk space
· Microsoft® Windows® 98SE/ME/2000/XP
· DirectX® 9.0
War of the Ring tm requires at least DirectX® 9.0. If you do not have DirectX
9, you can download it directly from Microsoft's website:
Note that if you do not have at least DirectX® 9.0, you will not be able to run
the installer for the game.
After installation, temporary installation files may be deleted to recover disk
space. The default location of these files is c:\Program Files\WOTRDemo. This
entire folder may be deleted.
Tested and supported chipsets
· nVidia® GeForce™ 3 Ti200
· nVidia® GeForce™ 4 Ti 4200
· nVidia® GeForce™ 4 Ti 4600
· nVidia® GeForce™ FX 5200
· nVidia® GeForce™ FX 5600
· nVidia® GeForce™ FX 5800
· nVidia® GeForce™ FX 5900 Ultra
· ATI® Radeon™ 8500
. ATI® Radeon™ 9700
Problems have been encountered running War of the Ring with the ATI® Radeon™
7200 card. These problems will be fixed prior to the release of the full
version of the game.
After changing screen resolution on a Radeon™ 8500 or Radeon™ 9200 card you may
experience some graphical flickering. If this happens, quit the game and
restart and the flickering will stop.
If graphical corruption occurs on your current system setup, try installing the
latest drivers for your video card.
War of the Ring tm contains graphic elements that will tax a low end video
card. If performance on your system is low, try turning off some of these
graphical elements from inside the main menu's options screen.
If you are running War of the Ring tm on a system with a multiple monitor
setup, it is recommended that you disable all but your primary monitor before
playing the game.
-HOW TO PLAY War of the Ring tm-
Scroll game view by pushing on edges of screen with mouse cursor, or use the
keyboard cursor keys. You can also hold down middle mouse button and scroll
Mouse wheel tilts the game camera
Left-click on mini-map to instantly move game camera to that area of the map
Left-click to select units
Double-left-click to select all units of the same type on the screen
Left-click and drag to create a selection box to select multiple units in an
Hold shift while left-clicking units to select multiple units
Left-click on the terrain to deselect units (or any other object)
While units are selected, hit CTRL+1 through CTRL+0 to add those units to a
control group. You can then press 1 – 0 to instantly select those units.
Right-click on terrain to order selected units to run to that location
Alt+Right-click on terrain to order selected units to walk to that location.
While walking, units will regenerate health more quickly.
Ctrl + right-click orders units to move to a location and to stop and attack
any enemies it sees along the way (attack-move).
Right-click on mini-map to give selected units an order to move there
Right-click on enemy units or buildings to order your units to attack them
Quit button – Quit game and exit to operating system
Options button – Go to options screen
Idle Worker button – Click this to cycle through idle workers
Combat Alert button – Click to go to position of last combat
Fire Alert button – Click to go to position of last fire
Mini-map – Strategic view of the battlefield
Center Interface panel – When worker is selected, displays buildings that can
be constructed. When units or buildings are selected, displays their info and
Cursor – Used to select things and issue orders in the game world
Action Panel – When unit is selected, all unit orders will show up here. When
building is selected, all building orders will show up here. When unit
producing building is selected, all units that can be trained will show up
Population count – Current population and maximum population
Food count – Amount of food resource you have collected which is available to
Ore count – Amount of ore resource you have collected which is available to
There are two resources in the game: food and ore. You must gather these
resources with your workers and spend them to create units and buildings.
Ore - at the start of each mission you should see a pile of ore somewhere near
your starting base.
To collect the ore, select a worker and right-click on the ore pile. He should
walk to the ore pile and begin mining.
Workers need to drop the ore off somewhere before you can use it. On the Good
side, this is the Stronghold building. On the Evil side, this is the Goblin
The more workers you assign to mine an ore pile, the faster you will collect
You can construct a Foundry building on top of the ore pile in order to collect
ore even faster. To do this, select a worker, left-click the Foundry icon in
the center interface area, and then right-click on the ore pile. The worker
should construct the Foundry.
Food - at the start of each mission you should see an ancient well somewhere
near your starting base.
You must construct a Mill building over this well, and that allows you to
collect food from the Mill.
To construct the Mill, select a worker unit, left-click the Mill icon in the
center interface area, then right-click on the well. The worker should
construct the Mill. Select workers then right-click on the Mill to order them
to collect food.
Workers need to drop the food off somewhere before you can use it. On the Good
side, this is the Stronghold building. On the Evil side, this is the Goblin
You can see how much of each resource you have just above the Action Panel in
To construct a building, first select a worker unit. In the center interface
area, icons will appear that represent all the buildings you can construct.
Left-click the icon of the building you wish to construct. Then move the mouse
cursor over the terrain until you find a valid location to construct the
building (if the location is invalid, the footprint of the building will show
up as red on your mouse cursor). Right-click on the terrain to order the
worker to begin construction.
If you mouse-over the building’s icon, a tool-tip will pop up. The tool-tip
will give you a description of the building, tell you how much it costs, and
tell you if it requires any other buildings before it can be constructed.
-GOOD SIDE BUILDING RULES-
Good side buildings must be built within a certain radius of other Good side
buildings. This is represented by a radius decal that appears on the terrain
around Good side buildings when you are placing a building. The Stonghold, the
Mill, and the Foundry are exceptions to this rule and can be built anywhere.
-EVIL SIDE BUILDING RULES-
Evil side buildings cannot be placed on normal terrain. First, the terrain
must be corrupted. The Slave Master unit can corrupt terrain by placing a War
Post (select the Slave Master, left click on the War Post icon in the Action
Panel, then right-click on the terrain). Once the War Post is placed, the land
around it will become corrupted, allowing you to construct buildings on it.
When you select a building, the Action Panel will display the icons of the
units that can be trained at that building.
Left-click on the unit’s icon to begin training that unit. A build bar will
appear in the center interface. When the bar fills up, the unit will be
finished and will pop out of the building.
You can queue units to be built by clicking again on the unit’s icon in the
If you wish to cancel a unit which is under construction (or in the queue),
left-click on that unit’s icon in the center interface area (not in the Action
The total number of units you can possess at one time is limited by the
population capacity. Each time you train a unit, it takes up a little bit of
this capacity. Your current population count and maximum population capacity
are displayed above the Action Panel in the interface. The first number
represents your current population count, and the second number represents your
maximum population capacity.
The maximum population capacity can be increased. On the Good side, this is
done by constructing Camp buildings.
On the Evil side, this is done by training Slave Master units.
Each Camp or Slave Master you produce will add to your maximum possible
-PLACES OF POWER-
Places of Power are objects on the map that can be taken over by a team. When
a team owns a Place of Power, all units on that team will gain some benefit
(such as increased attack power, extra hit points, etc).
When you select a Place of Power, a decal appears on the terrain around it.
This represents the “control zone” of the Place of Power.
To take over a Place of Power, a player must move his units into the control
zone AND be the only team present in the control zone (so if there are enemies
present in the control zone, they must first be killed). So the basic rule is:
to take control of Place of Power, the player’s units must be the only living
units inside the control zone.
FULL VERSION OF THE GAME AVAILABLE NOVEMBER 2003!
The tallies for the Units Killed and Units Lost in the post-game summary screen
are not always correct. This will be fixed for the full version of the game.
For best results, profile names should be unique and contain at lease one