New Version Furious Forrest Druid Expansion ********************************** See description for changelog
CHANGE LOG 4.0.14
The Druid has entereted the fight against the Prime Evils
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Druid trees have been redesigned
Frozen Den - Bear Cold
Furious Blaze - Wolf Fire
Defender of the Oak - Magic/Poison + Vines
- The melee skills for this tree (Poison Oak and Broken Limb) require Club (Club or Spike Club) or Staff class weapons
If you feel the description of the skill does not do it justice to what the skill does
- please let me know and I will update to make it easier to understand for all players
Both bear and wolf have melee oriented and casting builds
The wolf is significantly faster (movement and attack speed) than the bear
the bear is significantly tankier (HP and DR) than the wolf
Some attacks such as Molten boulder and blazing torrent are cast on melee combat ranges
- are based on attack speed and not cast speed
Nothing is final about anything yet - so if you feel something doesnt work out
- offer a solution not just a problem
Please try and play through with self found first
- I want to get feedback on how he works without itemization readily available for normal difficulty
- this will help me determine if he is overpowered especially once he has some good items behind him
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KNOWN ISSUES:
Stormhulk Resists and Life display incorrectly - he dies too quick compared to his displayed stats
- looking into it
Natures Grasp Icon has wrong palette - looks weird outside of act one
- will be adjusted first bugfix patch
Raven Synergy has Vitality
- ravens dont have life... only die after number of hits
- will change at first bugfix patch
The UI is not complete for lower resolutions and Multires Bypasses all border frames
-so let me know how it looks and I can adjust
UI has some transparent pixel (can see level through it)
- they are really hard to track down but i am going to try and rework the whole thing
Character Select Screen - text overflow into radio buttons (Create New Character)
- I will adjust all background images when i get time
- it doesnt affect clicking on them
The new bear helms still look like antlers (on ground and on character)
- will look into updating (at least take the horns off)
The name on the Druid Skill trees is askew
- needs to be fixed inside the DLL game files
- It is on my to do list
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Items
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Lot of new runewords, uniques and a few sets have been added for druid based on his new skills sets
Druid new sets and uniques do not have fancy images yet
- if anyone if good at photoshop or corel paintshop pro let me know as I could use the help
More boot, belt and glove runewords to give some more options early game
- now with the appearance of 2 and 3 socket gloves earlier in game more was needed
Some low level runewords had very high chance of open wounds or a combo of open wounds and prevent monster heal
- this has been adjusted - THANKS RASPI
Rollback rates for higher tier armors and weapons have been significantly lowered
- this should allow more arcanic/amazonian + items to drop in hell
Super unique farming is now more rewarding - scaling more with each difficulty level
- Set and Rare rates have been increased
- Unique rates have been slightly increased
- magic rates have been decreased
Quest monsters (Corpsefire, blood raven, radament, etc) now have guaranteed unique or set drops
All Initial Quest Treasurecalsses (Andy, Duriel, Meph, Diablo, Baal) - have increased amount of drops and guaranteed Unique and sets
- This is for first kill only - the one that completes your quest
Kanai's Furious Warchest is now a Light Tempered Item and not Void
All the Void Items i have added since taking now have increased penalties to balance my overzealous need for crazy items
- i designed most of them before I took over and should have better examined their potential before adding
The old druid antlers are now Bear Helms (because who the f*** wants to be a goat?)
Levels
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Monster desnity adjusted in Void Dungeons and Uber Levels
- Scalling up from Act1 - 5 void dungeons
- also increasing in a1-a3 as you go to sub levels
Fixed Jamella's inventory - she now sells potions again in Hell and NM
Fixed Asherea's Inventory - she again sells bows and javelins - she will sell claws once they are enabled again
Lysander now sells wands and staves in A2
-this will remove requirement to visit Drognan
- this is temporary until i adjust Drognan to be in town center like everyone else
UI
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You will quickly notice big UI changes
- I know some adjustments are needed still and it will always be a work in progress to let voidstone have a unique feel
- check discord channel to avoid double posting but please let me know if you see anything that could be adjusted
-most likely I already know but would other sets of eyes are always welcome
The majority of the font has been changed to Venca font style
- give feedback
Skills
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Fixed a bug where Meditation Aura wasn't applying to party members - THANKS RASPI
Fixed some on hit issues with Bonespear where damage wasn't applying to secondary hits
Impale description fixed to display life stolen per hit
Prayer Description corrected - THANKS RASPI
Blessed Shield and Shield Toss - increased base and per level damage - RASPI
Amazon Archer has had its prerequisite skill removed (Was JAB because it used to be in spear tree before i moved)
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