VisualHeal is a small and simple but powerful tool.
VisualHeal is a small and simple but powerful tool for all classes that visually shows your heals to others and heals incoming to you from others by means of two information-packed, yet intuitive bars:
The PlayerBar - Whenever anyone are healing you a bar will appear, showing you your own health, how much healing will be done by this particular heal, who is healing you and when it will complete. If several people are healing you, the heals will be sorted and stacked on a third bar at the end of the first two. The information about the next incoming heal will be displayed, and the part of the bar representing the next heal will gradually change color to green indicating the time left before the heal completes. This makes is easy to determine whether or not anyone are healing you, or you should drink a potion or use bandages (or heal yourself if you are a healer).
The HealBar - Whenever you cast a healing spell a bar will appear, which shows the health of the target, the incoming heal from others that will land before yours as well as the healing you are about to cast. This makes it extremely easy and fast to determine whether or not the heal is going to overheal.
VisualHeal significantly helps cooperation in large groups by showing exactly what is going on in a compact and easy to read format that makes it possible to react to the information before it is too late. It is also useful when not in a group, because it visually shows the size of the healing your are casting in relation to the health of your healing target, and instantly makes it clear whether or not the size of the heal is adequate.
VisualHeal contains an embedded cooperative heal module that silently communicates in the background whenever someone are healing. This makes it possible for VisualHeal to know exactly who is healing who and the amount of healing incoming for the next few seconds to the individual targets of the group. Ideally all healers in the group should have VisualHeal installed. VisualHeal will continue to function even if some healers don't have it, but it will not be aware of healing cast by these players. It is possible to disable both the PlayerBar and the HealBar, leaving only the cooperative heal module silently sending messages in the background to other clients. To disable the PlayerBar and HealBar, type '/vh playerbar disable' and '/vh healbar disable' respectively.
How to move the bars from default position:
Type '/vh show' to show the bars and drag them around to the desired position.
Shaman: Lesser Healing Wave, Healing Wave, Chain Heal.
Priest: Flash Heal, Lesser Heal, Heal, Greater Heal.
Druid: Healing Touch, Regrowth.
Paladin: Holy Light, Flash of Light.
Shaman: Nature's Blessing, Improved Chain Heal, Purification, Healing Way (Applies to all classes).
Priest: Spiritual Guidance, Spiritual Healing, Empowered Healing, Power Infusion (Applies to all classes).
Druid: Lunar Guidance, Nurturing Instinct, Tree of Life, Gift of Nature.
Paladin: Holy Guidance, Healing Light.
Blessing of Light and Greater Blessing of Light, The Furious Storm, Healing Way, Power Infusion, Crusader's Wrath.
Curse of the Deadwood, Veil of Shadow, Gehenna's Curse, Hex of Weakness, Brood Affliction: Green, Necrotic Poison, Mortal Strike, Mortal Wound, Mortal Cleave and Blood Fury.
Considered equipment effects:
Libram of Divinity, Libram of Light, Blessed Book of Nagrand, Totem of Sustaining, Totem of Life, Totem of the Plains, Talisman of Ascendance, Zandalarian Hero Charm, Talisman of Ephemeral Power, The Restrained Essence of Sapphiron, Hibernation Crystal (Healing of the Ages), Eye of the Dead, Draconic Infused Emblem (Chromatic Infusion), Blessed Prayer Beads, Burst of Knowledge.
Support for Wound Poison (the new one).
Support for more priest/paladin spells (multi target).
Support for Natural Alignment Crystal,Nature Aligned ('Spell_Nature_SpiritArmor').
Support for Paladin talents Divine Favor (icon: 'Spell_Holy_Heal') and Improved Sanctity Aura.