The untimely death of Franklin Delano Roosevelt on December 1944 marked the beginning of a grim chapter in the history of mankind. As the Second World War drew a close, the specter of a third lit up the world in nuclear fire. Decades of low and high intensity warfare, popular revolts, and pandemics had left the world scarred and battered. Now, with signs of the chaos winding down, many nations, both old and young, can see signs of hope in the future. What does the New Millennium have in store for the world?
Victopia v. 0.09 - Early Alpha
Changelog:
- Four new starting countries:
- Navajo Nation
- Sonora
- Chihuahua
- Rio Grande
- Three formable nations (all in Canada):
- West Canada
- East Canada
- Canada
- Decisions and events for the reunification of Canada.
- Added new goods to pops' demands (Fuel, sugar crops) and implemented basic factories.
- Added several factories at game start across Canada, the US, and northern Mexico.
- Added new provinces in the Western United States and Northern Mexico, and changed the shape and pops of some to adjust for them.
- Added more images and localization, corrected some typos.
- New-ish Budget screen.
- Added new inventions and changed some of the effects of some industrial techs.
- Added a new system for upgrading and developing tech schools.
- Added several new songs from several artists:
Work to do (as of version 0.09)
- Work on the economy and integrate more resources to pops and production chains.
- Refine and expand the army and navy.
- Add more rocket launch sites across the US and Mexico.
- Add more buildings and factories.
- Calibrating pops.
- Add more inventions.
- Graphics and GUI still need plenty of work.
- Most countries are missing.
- Pop growth tends towards ridiculous levels after a few decades.
To install, simply unpack the zip file into your Victoria II AHD mod folder.
If you have downloaded previous versions, please delete the cache at C:\Users\[user]\Documents\Paradox Interactive\Victoria II to make sure things load properly. Enjoy!
will this mod gonna be story driven like TNO?
I want it to be more dynamic than plot-driven, although there are certain national goals that countries would gravitate to e.g. reforming countries or securing strategic resources.
Supranational organizations aren't in the game yet, but these will be a bit more plot-driven (or rather, event-driven) than most countries.
why is the economy always crashing
In what way?
The economy is not fully implemented, but right now the game suffers from late-game Victoria liquidity crashes. That is, there's not enough money going to the pops simply because there's not enough money being generated in general.
I'm thinking of social programs + extra government money to solve the issue, but it's hard to strike a balance between what's supposed to be an unstable economy early game, and an actual way to stabilize the economy in the midgame.
It's something that I really want to focus on after putting the basics of the economy in place, though!
what countries do you recommend playing
I'm going top-south right now, so northern countries (Alaska, Canada) have a bit more stuff than those in the south.
I'd recommend Alaska and Quebec, but also New England, Mid-Atlantic, and Cali/Texas.
aIso wiII you add a new music for this mod
There's a lot of new tracks for the mod, that change depending on circumstances (e.g. war, peace, high militancy or consciousness, great power status, etc.) :)
can i request a song to be in your tracks? that is ''the tornados-telstar'' i find it fitting to be put on this mod
I think it's a great song, but I don't think it fits the overall theme of the mod (synthwave cyberpunk-ish), and it presents some troublesome issues with its copyright.
However, the songs from the mod are by no means mandatory or exhaustive, and if there are songs that you like and that enhance your gameplay, by all means feel free to enjoy them while you play!
I already found it, I'm going to **** everyone with Germany as always, even though I don't know English, I'm going to be guided by the intincts of the red and green numbers XD
Germany (and Europe) are still a few months away, but I'm looking forward to make them fun!
mod still being worked on?