Version 1.4.1 of The Winter King. Compatible with CK2 patch 2.6.2.
Version 1.4.1 of The Winter King. Compatible with CK2 patch 2.6.2.
Changes:
- Fixed a bug that let Germanic titles be constantly created and then destroyed
- Made some localisation/name fixes
- Fixed the minimap (courtesy of Keizer Harm)
- Arthur now should not try to make himself regent when he already is
- Fixed Nicene being able to spread in inner Germania and Scandinavia too early
- Fixed Roman civitates in Caledonia and Hibernia not being creatable by Roman rulers
- Fixed Revoke Vassal Title plot war invalidating
- Fixed Helinius being unnavigable
- Fixed vassals of de jure Sussex revolting for independence from Sussex
- Fixed losers of claimant wars not losing their claims
- Fixed Fall of Anglia event chain breaking if the King of Anglia dies in the middle of the war
- Fixed foederati losing the foederatus trait during a revolt
- Fixed possibility of multiple of the same Anglo-Saxon invasion happening
- Lugdnensis Quartia and Narbonensis Prima now properly go under the Britannic Empire after Gaul is conquered
- Fixed Ciniubantum not going under Grawth/Segontiacia in some circumstances
- Made some code optimizations
- Redid Romano-Gallic name list
- Irish Invasion now works similarly to vanilla (not mod) Imperial Reconquest and can be used against any duchy in Alba, Henis Wyren/Lleyn, or Demetia
- Alan rulers now start with Romanized Administration from 440 onwards
- Defeat of the Franks event now moves Ripuarian Franks to Germania and other Frankish kingdoms to Gallic Empire (like the 479 setup, before the Death of Julius Nepos)
- Added Return of the Franks event for if Franks reconquer Belgica after being defeated (reverse of the above event)
- Blocked Franks from using duchy invasion on Hamaland and Salland after they become Saxon
- Increased base vassal limit for Imperials, Franks, Visigoths, and Burgundians
- Anglo-Saxon invasions and settlements now clear depopulation modifiers from the settled provinces once the culture changes
- Reduced supply limit malus from depopulation modifiers
- Made AI less likely to launch hopeless independence faction revolts
- Added a vassal mercenary company for Wessex
Notes:
No idea if it's just me, but is there supposed like 15 diseases? I've had a disease pop up instantly after another one.
Yeah, currently, epidemics are too large. We are working on ways to balance them out.