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Hi! I think I solved your issue with map 07 on Doom II.
You where right to check the map name at the start to not change the already mancubus on the map, but you forgot to put another if to prevent more mancubus spawning from other items.
It should look like this:
case 157:
case 158:
case 159:
case 160:
case 161:
case 162:
if(level.mapname ~== "MAP07")
e.Replacement = 'Revenant';
else
e.Replacement = 'Fatso';
break;
------------------------------------------------
I tested it and it should fix that issue! ^^
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Hi! I think I solved your issue with map 07 on Doom II.
You where right to check the map name at the start to not change the already mancubus on the map, but you forgot to put another if to prevent more mancubus spawning from other items.
It should look like this:
case 157:
case 158:
case 159:
case 160:
case 161:
case 162:
if(level.mapname ~== "MAP07")
e.Replacement = 'Revenant';
else
e.Replacement = 'Fatso';
break;
------------------------------------------------
I tested it and it should fix that issue! ^^
Wow, I'm amazed I never thought of that myself. Thanks for looking into it, I'll implement the fix ASAP. c: