A replacement texture for Uthar.
I replaced the PMHC06 heads with different edited versions of Uthar's head, because I love his tatoos.
I changed the eye color to blue for light side, then made the tatoos transition red and the eyes turn more reddish orange as he goes to the dark side.
I also made custom icons for the three stages of his alignment.
Put the TGA, MDL, and MDX files into your override folder.
NOTE: You'll probably have to exit the game before the model works.
NOTE #2: If you want to replace a different head with this one, just replace "C06" in all the files to the letter/number combination of the head you want to replace it with. You can find out what each head is named using the Kotor Tool, selecting ERFs>TexturePacks>swpc_tex_tpa.erf>P then scrolling down to the PMH's. Double click on file names to open up the Image Viewer.
-Once his eyes were looking the wrong way. I'm not sure why, but it hasn't happened again yet.
-Masks don't seem to show up on the model for some reason. You'll still get the effects of masks, but when you look at your character he'll be mask-less.
Kotor Tool, KotOR II, and Adobe Photoshop.
Reference me if you rip off the skins/icons, or if you take my ideas. I'd like if you ask permission, or e-mail me when you decide to use any of it, but you don't really have to.