This mod from the UT2D team will turn UTIII into a 2D game. Most things remains identical to the original game, it is just in 2D. See File/Full Details for more info.
Joe Bates (jbizzler/ZeelessOne), Chaosnight for the map Chaotic, Odedge for the map Rising Sun 1.1, SAHChandler for the map Vapor Trail, and Rehevkor for the map Waterworks
This mod creates gametypes that turns UT3 into a 2D game! You jump a little higher, and some things are missing, but other than that it's basically UT in 2D!
Added UT2DArmorPickup_ShieldBelt (I never realized it had a drop; the other armors don't).
Fixed weapons not dropping.
Fixed CTF HUD navigation arrows pointing to flag.
Changed name and description of UT2D-RisingSun2D to UT2D-RisingSun11 per author's request.
Fixed Waterworks not working properly on the PS3.
Changed the spectator camera so it zooms out when unfocused.
When spectating local bots, the camera will now move with respect to where they're looking.
Changed how bots react to eachother when they're really close to eachother.
Changed how far bots can see.
Light modifications to UT2D-Chaotic.
Added maps UT2D-RisingSun2D, UT2D-VaporTrail, and UT2D-Waterworks
Added ability to jump out of water.
Tweaked spectator mode.
Made players walk through each other.
Blocking volumes change (use regular BlockingVolumes now)
Added PS3 support.
Fixed camera effects so they stay on the screen (i.e. Impact Hammer blood spatter)
Fixed recursive EncroachedBy bug.
Removed UT2D Instagib mutator along with Instagib Rifle (suddenly stopped working!)
Some other stuff I can't remember.
Fixed tiny bug that makes bots appear to shoot behind themselves.
Added the ability to extend view downward while crouching.
New level border mandate, see mapping notes.
Added UT2DScout for proper bot pathing (see mapping notes)
Made the AI better again.
Added UT2D Duel gametype.
Restricted AI sight to be similar to human's.
Greatly improved AI to act more human.
Bots only go after flag bases in CTF games.
Made bots far better.
Fixed dropped powerups leaving the 2D plane.
Restricted UT2D Instagib mutator to UT2D gametypes.
Made wall-jumping values the same as they will be in Zeeless.
Added some additional mapping instructions.
Installation is pretty straightforward. For PC, just drag the included UTGame folder to "My Documents\My Games\Unreal Tournament 3" or wherever you keep your local UT3 files. Then just start up the game, and you'll have three wonderful new gametypes.
For the PS3, place the included USERDATA.JAM file in the root directory (i.e. E:\) of some media the PS3 can read, like a USB flash drive. Start UT3 on the PS3, plug in the media, goto Community->My Content and hit [square] to import it. You should now have the gametypes listed.
Because of its 2D nature, some weapons had to be modified, and others excluded. Also, obviously default UT3 maps won't work very well with it. Here's a list of what has been modified and what hasn't.
These are exactly the same as their original shipping counterparts. They only exist to implement the different camera and physics changes. You get:
UT2D Team Deathmatch
UT2D Capture The Flag
Here is a list of all the weapons that have been modified for 2D gameplay.
Avril (It's silly without vehicles, but I included it anyway)
Flak Cannon (The shells bounce 2D off walls but still spread)
Impact Hammer (Way more useful in this)
Rocket Launcher (The grenades stay on the 2D plane)
Translocator (The disk stays on the 2D plane)
Weapons not in:
All the powerups are working as well. See mapping notes for a more technical explanation of this.
AllWeapons will now give you the 2D weapons only.
DoubleUp will give you a second 2D Enforcer.
This includes the following maps:
UT2D-Chaotic by Chaosnight
UT2D-RisingSun11 by Odedge
UT2D-VaporTrail by SAHChandler
UT2D-Waterworks by Rehevkor
All the shipping mutators should work except Weapon Replacement and Instagib.
The controls are simple. Everything is for the most part the same as UT3. The only change is forward and backward ('W' and 'S' on a keyboard and up and down on the left analog stick) now make you jump and crouch respectively.
I don't know of any bugs in this, but they might be there. Please post bugs right here on this thread: