This is a brand new COD2 gametype made by me and Oko (he helped with flag placement). It is a good old Domination from Unreal Tournament classic, my favourite mod of this game.
UT Domination gametype
version 1.0
This is a brand new COD2 gametype made by me and Oko (he helped with flag placement). It is a good old Domination from Unreal Tournament classic, my favourite mod of this game.
The objective: Dominate the map :) The map has 3 randomly chosen positions of 5 (or all SD radio positions). Capture a flag at one of these positions (simply by touching it, they are stationary), every 5 seconds you keep the flag for your team, you and your team gets a point. If you are dead, no personal points will be given to you, only to your team. After respawn, you'll continue getting points for that flag. Team change resets it and clears your list of captured flags. Team who reaches the limit or has higher score when time is up wins.
Players are behaving better than in other gametypes. They move a lot to capture the flag on the other side of the map, campers get rushed by enemies quickly.
Installation:
Unpack the file zzz_utd.iwd to your gameserver /main directory. Include utd in your map rotate or vote system. It is compatible with all 1.3 default maps.
Server variable list:
set scr_utd_scorelimit "200" //team score limit
set scr_utd_timelimit "30" //time limit in minutes
set scr_utd_useallpositions "0" //0 or 1 - 0 uses our preset flag positions, 1 uses SD positions (they might be all in one part of map, so it might not be best option)
set scr_utd_radios "3" //number of randomly chosen flag bases on the map
History:
1.0
First working version. Plain server compatible.
Use it and modify it freely, just include my name, as I spent a lot of time developing this mod.
Ashus
ashw3 -at- seznam -dot- cz
Other applications made by me are here: Ap.ashw.info