Here comes the release of Universal Mod's MP server side version 1.6 (including necessary client side version 1.6.6) # universal_mod ## Installation Copy the whole `mods` folder into `Call of Duty` folder. Example full path: `C:games\Call of Duty\mods\universal_mod_1.6.6` ## Launching the mod Please double click the `START.bat` file. Supported gametypes: dm, tdm, had, ctf, bas # universal_mod ## Installation 1. Unpack universal_mod_1.6_server.zip 2. Copy the whole `mods` folder into `Call of Duty` folder. Example full path: `C:games\Call of Duty\mods\universal_mod_1.6.6`
Here comes the release of Universal Mod's MP server side version 1.6 (including necessary client side version 1.6.6) # universal_mod ## Installation Copy the whole `mods` folder into `Call of Duty` folder. Example full path: `C:games\Call of Duty\mods\universal_mod_1.6.6` ## Launching the mod Please double click the `START.bat` file.
Supported gametypes: dm, tdm, had, ctf, bas
# universal_mod
## Installation
1. Unpack universal_mod_1.6_server.zip
2. Copy the whole `mods` folder into `Call of Duty` folder.
Example full path: `C:games\Call of Duty\mods\universal_mod_1.6.6`
# Example configuration
set sv_punkbuster 0
set sv_hostname "<NAME OF THE SERVER HERE>"
// Supported gametypes: dm, tdm, had, ctf, bas
// U-MOD CONFIG
set sv_discord "<DISCORD ADRESS HERE>"
set g_maxmines 3 // U-MOD MAX LAND MINES
seta g_addedtestclient 0 //can be usefull for adding one bot client (spec mode)
// A map rotation when there are less than 6 people on the server
set sv_mapRotation "gametype dm map mp_dawnville gametype dm map mp_depot gametype dm map mp_saint-rush gametype had map mp_sicily gametype had map Avalanche_Beta gametype dm map mp_sicily gametype dm map uo_destroyedvillage_am gametype dm map mp_hurtgen gametype dm map mp_novoutpost gametype dm map mp_harbor gametype had map mp_um_desert_storm2 gametype dm map mp_um_peleliu gametype dm map mp_um_breville gametype dm map mp_um_brecourt_p gametype dm map mp_um_pegasusday gametype had map mp_um_brecourt_p gametype had map mp_um_peleliu"
// A map rotation when there are more than 6 people on the server
set sv_maprotation_6 "gametype tdm map Avalanche_Beta gametype tdm map mp_um_desert_storm2 gametype ctf map uo_destroyedvillage_am gametype ctf map mp_um_desert_storm2 gametype ctf map mp_um_el_arid gametype tdm map mp_um_desert_storm2 gametype ctf map mp_um_peleliu gametype ctf map mp_um_breville gametype ctf map mp_um_pegasusday gametype had map mp_um_desert_storm2 gametype ctf map mp_sicily"
// A map rotation when there are more than 8 people on the server
set sv_mapRotation_8 "gametype bas map mp_um_desert_storm2 gametype dm map mp_dawnville gametype bas map mp_italy gametype had map mp_sicily gametype dm map mp_sicily gametype dm map mp_hurtgen gametype dm map mp_harbor gametype had map mp_um_desert_storm2"
//Passwords
seta g_password "" // sets a password on your server
seta rconpassword ""
set sv_privatepassword "" //password for private player slots
set logfile 3
logfile 3
//console log - 0=no log 1=buffered 2=continuous 3=append
set g_logsync "2"
set g_log "debug_mp.log"
//Network Settings
set sv_maxping 500
set sv_minping 0
set sv_maxrate 25000
set sv_minrate 0
//Server Ram Settings
set com_hunkmegs "256"
//Private Player Slot Settings
set sv_privateclients "0"
set g_banIPs ""
// Idle Players, Spectators, and Timeouts
set g_inactivity "0"
set g_inactivityspectator "0"
set sv_timeout "240"
// Corpse Time
set sv_zombietime "5"
// Death Messages
set sv_obituary 1
// MASTER SERVERS TO REPORT TO
sets sv_master1 "coduomaster.activision.com"
sets sv_master2 "master.gamespy.com:28960"
sets sv_master3 "master0.gamespy.com"
sets sv_master4 "clanservers.net"
//sets sv_master5 "coduoauthorize.activision.com"
seta sv_gamespy "1"
//weapon settings
set scr_allow_bar "1" //0 - disable weapon 1 - enable weapon
set scr_allow_bren "1"
set scr_allow_enfield "1"
set scr_allow_fg42 "1"
set scr_allow_kar98k "1"
set scr_allow_kar98ksniper "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_nagant "1"
set scr_allow_nagantsniper "1"
set scr_allow_panzerfaust "1"
set scr_allow_ppsh "1"
set scr_allow_springfield "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"
set scr_allow_pistols "1"
set scr_allow_satchel "1"
set scr_allow_smoke "1"
set scr_allow_grenades "1"
set scr_allow_flamethrower "1"
set scr_allow_artillery "1"
set scr_allow_bazooka "1"
set scr_allow_mg34 "1"
set scr_allow_dp28 "1"
set scr_allow_mg30cal "1"
set scr_allow_gewehr43 "1"
set scr_allow_svt40 "1"
set scr_allow_pps43 1
// vehicle settings
set scr_allow_flak88 "0"
set scr_allow_su152 "1"
set scr_allow_elefant "1"
set scr_allow_panzeriv "1"
set scr_allow_t34 "1"
set scr_allow_sherman "1"
set scr_allow_horch "1"
set scr_allow_gaz67b "1"
set scr_allow_willyjeep "1"
// advanced settings
set scr_allow_vote "0"
set g_allowvote "1"
set g_allowvotetempbanuser "0"
set g_allowvotetempbanclient "0"
set g_allowvotekick "0"
set g_allowvoteclientkick "0"
set g_allowvotegametype "0"
set g_allowvotetypemap "0"
set g_allowvotemap "0"
set g_allowvotemaprotate "1"
set g_allowvotemaprestart "1"
set scr_shellshock "1"
set scr_drophealth "1"
set scr_battlerank "1"
// KillCam
set scr_killcam "0"
set scr_freelook "0"
set scr_spectateenemy "0"
set g_deadchat "1"
// Auto Team Balance
set scr_teambalance "1"
// Friendly Fire
set scr_friendlyfire "0" //0 - off 1 - on 2 - reflect damage 3 - Shared
// PURE server settings
set sv_pure "1"
//Downloads from server
seta sv_floodProtect "1"
seta sv_reconnectlimit "10"
seta sv_allowAnonymous "1"
seta sv_allowdownloads "0"
seta sv_dl_maxRate "42000" //max download speed 42000 = 12kb
//HTTP Redirect Downloads
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "<FAST DOWNLOAD URL>"
seta sv_wwwDlDisconnected "0"
// Gametype Settings
// gametype bas (Base Assault)
set scr_bas_scorelimit "1"
set scr_bas_timelimit "40"
set scr_bas_roundlimit "2"
set scr_bas_roundlength "30"
set scr_bas_respawn_wave_time "10"
set scr_bas_startrounddelay "15"
set scr_bas_endrounddelay "10"
set scr_bas_clearscoreeachround "1"
// gametype ctf (Capture the Flag)
set scr_ctf_scorelimit "5"
set scr_ctf_timelimit "60"
set scr_ctf_roundlimit "1"
set scr_ctf_roundlength "50"
set scr_ctf_startrounddelay "10"
set scr_ctf_endrounddelay "10"
set scr_ctf_clearscoreeachround "1"
set scr_ctf_showoncompass "1"
// gametype dom (Domination)
set scr_dom_scorelimit "7"
set scr_dom_timelimit "30"
set scr_dom_roundlimit "3"
set scr_dom_roundlength "10"
set scr_dom_respawn_wave_time "10"
set scr_dom_startrounddelay "10"
set scr_dom_endrounddelay "10"
set scr_dom_clearscoreeachround "1"
//Behind Enemy Lines Default Description
set scr_bel_alivepointtime "10"
set scr_bel_scorelimit "50"
set scr_bel_timelimit "30"
//Deathmatch Default Description
set scr_dm_scorelimit "50"
set scr_dm_timelimit "20"
//Retrieval Default Description
set scr_re_graceperiod "15"
set scr_re_roundlength "4"
set scr_re_roundlimit "0"
set scr_re_scorelimit "10"
set scr_re_showcarrier "1"
set scr_re_timelimit "40"
//Search and Destroy Default Description
set scr_sd_graceperiod "15"
set scr_sd_roundlength "4"
set scr_sd_roundlimit "5"
set scr_sd_scorelimit "5"
set scr_sd_timelimit "40"
//Team Deathmatch Default Description
set scr_tdm_scorelimit "100"
set scr_tdm_timelimit "30"
//HeadQuarters Default Description
set scr_hq_timelimit "20"
set scr_hq_scorelimit "450"
//PUNKBUSTER
//pb_sv_enable
WAIT
// Set starting game type
set g_gametype "tdm"
set sv_mapRotationCurrentMap "mp_carentan"
# CREDITS
Special thanks to kartjom for providing the map tool (giving possibility to do magic with the maps ;))
Author of tt33 image for icon (Rama): Commons.wikimedia.org
Author of p38 image for icon (Bruce C. Cooper): Commons.wikimedia.org
Author of nambu image for icon (Oleg Volk): Commons.wikimedia.org
Author of pps43 image for icon (MKFI): De.wikipedia.org
Author of mp18 image for icon (Quickload): Pl.wikipedia.org
Author of beretta image for icon: De.wikipedia.org
Author of m1carbine image for icon: Commons.wikimedia.org
Author of lewis image for icon: Pl.wikipedia.org(derivated)_noBG.png
Special thanks to Victor639514 for adjusting sounds (espiecially voicecalls)
New playable nation Japanese (it requires adjusted maps for working) head model, helmet & gear based on MOHPA models
New playable nation Italian
Some japanese weapons: Type100 (model based on MOHPA Type96 model), Type99 (model based on MOHPA model), Nambu pistol (model based on MOHPA model)
New US playable variant Marines
New british playable soldiers in Africa
New german playable variant - Afrika Korps
New model and anims of Thompson (version with drum mag)
New model of M1 Garand (deeply modified version of MOHPA model)
New model of Springfield 1903 (deeply modified version of Marcomix one from UF)
New model of m1/m2 carbine (deeply modified version of Marcomix one from UF)
New model of Enfield (deeply modified version of Marcomix one from UF)
New weaponEnfield scoped (deeply modified version of Marcomix one from UF and scope from AF)
New model of Bren (deeply modified version of Marcomix one from UF)
New model and anims for MP44 (deeply modified version of Marcomix. Apart form that, now it has a closed bolt)
New models of kar98k (modified version of AF)
Models of Carcano, Berreta pistol and MAB - Marcomix
fg42 (no scope) - Marcomix - UF mod (only ads up anim adjusted)
mp40 viewmodel by Marcomix.
pps43 viewmodel by Marcomix.
Scoped g43 (from AF)
Scoped SVT 40
Delisle - highly modified version of Marcomix's one
Arisaka rifles (both variants) - highly modified version of MoHPA
Breda LMG - highly modified version from MoHAA
mg30cal and mg34 (from AF)
New US marines helmet model (deeply modified version of MOHPA model)
Gloves for winter US soldiers (cut variant), plus gloves for german winter soldiers (thicker model)
New Panzerschreck model (modified version of AF)s
Sounds of russian voices (CoD2 and UO Russian version)
Sounds of italians voices (UO Italian version)
Sounds of japanese voices (CoD WAW and MoHPA)
Testers: kartjom, djole22lt
UM Maps modifications:
cohnred, kartjom
BSP Editor made by kartjom
Liam's GSCMinify has been used
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