A prerelease! Not everything is finished content-wise, but it should be mostly bug-free. Big thanks to Overrated, Burnie, and Asdru
Find installation instructions and other info here: Moddb.com
Also, if you own SC1, make sure to check out TM: Moddb.com
And Xtreme Wars: Moddb.com
And Experimental Wars: Moddb.com
Link to RVE webpage if necessary: Moddb.com
Updated, too good, thanks for your work
Thayath-Hau Experimental Submersible build time is too long, some units built for free time is very long. Recommendations revise.
Whoops.....added to my bugs list :)
you forgot the list of new UEF units :D ....
you will add in next updates snakebit, novacat, mark 4 and other aerial xp?
Er...well, I'll be releasing a update soon(ish) to fix the bugs found so far. Other than that, I can't make any guarantees about new units.
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Illuminate Yolona Oss I found somewhat "stolen" because it illuminates the many experimental and already have so many things that give much advantage for the race ...
and also he is not in the category of nuke when you go in the rules and take the nuke it is still available
UEF Imperator this rather large to be placed on land would be more appropriate factory puts it in experimental (of course increasing the size and harm)
Ah! I was worried I had forgotten an exclusion somewhere. I'll make sure to fix that.
Don't worry, I don't plan on giving the illuminate anything much the next update or two.
The imperator is supposed to be a sort of "transition unit" between tech three and tech four. So it should be big, but I don't want it to really be an experimental. I think you'll see what I mean as I make more units like it.
Umm we taking the next patch to balance out the recent influx of Aeon stuff with new UEF and Cybran units to port....
It's really hard work.For some reason, Aeon stuff needs to be ported in early, because it would turn out to be ether gimped functionally,or underpowered.
I really don't know why,but it's like that.
UEF and Cybran just seem so much easier to fix.
So please understand most of the Aeon units need much more fine tuning then the rest.
(It is anti bias or something? I don't wanna have to keep trying to fix their stuff until it works,there's lots to do.)
Oh. Well, my reason for porting aeon stuff was threefold....
1) Aeon units tend to be more fun to make
2) You told me to. Sort of.
3) I majority of the supcom players I know are illuminate fanatics, and always want more stuff.
That was partly my bad,but anyway,now that i can provide everyone with the weapons they need,i can now rest assured.
Cybran is actually also gimped a bit,i would work the avalanche as soon i am done with my current task.
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