Description

You have the choice of playing a few new character variations, clanless, caitiff, thin-blooded, or City Gangrel. Three of the original clans, Malkavian, Nosferatu, and Ventrue can also be played. Each choice offers something unique, sometimes big changes and other times subtle.

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Undisciplined Caitiff 1.4.1
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Guest
Guest - - 689,333 comments

man...could it be better to make normal installer or zip file for copy/paste? instead of this file gymnastic :) ?

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Norrwin Author
Norrwin - - 15 comments

Thanks for your feedback. Yes, the install might be more complicated than some. There are a lot of good reasons for that. The primary reason being it is far more flexible.

The user has access to, and can examine, all the files prior to committing to installing. Although they will need a tool to examine the VPK file, but that isn't any different than needing a tool to extract the mod archive itself.

The user has access to the install CMD file and even with no programming skills it is easy to mostly follow along with what it is doing simply by reading it like a document. In addition, the install CMD file is completely optional, the user can avoid running it at all if that is their wish. They do lose some advantages by not using it, such as the conflict checks it does and the shortcuts it creates with the mod icon.

There is an install video and an image file to supplement the written instructions on the main mod page under the summary tab, you will also probably need to press the "READ MORE" button to expand the frame so you can read all the info there.

The direct link to the install video is: Youtu.be

I can't think of other resources to provide that would make the mod install more beginner friendly. In the short term I don't have any plans to change the install process.

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Guest
Guest - - 689,333 comments

You could not rename files in the vampire dir for a start.

What made you to do this:

IF EXIST .\Vampire\pack011.vpk (
DEL .\Vampire\pack011.vpk >nul
IF NOT %ERRORLEVEL% EQU 0 (
echo:
echo "Could not remove old pack file."
pause
GOTO no_perm
)
CLS
)

Breaking other mods, or indeed the game and your mod itself. If you move or delete that file the intro doesn't have sound, for one. I suspect that a old version of your mod needed this.

Anyway your mod can be launched from the mod launcher if you just place it as a subdirectory of the game dir and dont run the bat file.

I'm not sure if you wanted to actually delete that file as a way to 'repair' a older version of the mod that replaced it, but as that file _exists_ in the original game thats obviously a mistake.

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Norrwin Author
Norrwin - - 15 comments

The file pack011.vpk doesn't exist in the original game. It originated from an older version of my mod and has to be removed for newer versions of the mod to operate properly. Since it didn't exist in the original game, removing it can't have any possible impact on the original game.

It is true that the mod can be launched without using the BAT file. In the reply to the previous comment here and in the install video I point that out. In the install video I also explain how to accomplish this.

A player could also choose to try and use the loader/launcher from newer UPs to start the mod, but it is not a supported option. Because in my testing, and reports from players, it did not always initialize the game/mod properly. Not having sound being one of the failures a player gets and not initializing Python being the other.

Not having sound is obvious, not running Python most often shows up in dialog as "I do not have a valid reply."

If a player tried to use loader/launcher option and ends up with either of those failures, the mod install is often corrupted from that attempt. In my testing the only way to recover from that corruption was to delete the mod and reinstall. Other players have reported fixing the issue but not reporting how they fixed it.

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Guest
Guest - - 689,333 comments

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Guest
Guest - - 689,333 comments

I think UP creates a file like that. Or at least 'something' is packing the files from the Vampire subdir, and i suspect it might be the UP (not your mod).

Please consider using a unpacked sub-dir mod like everyone else so it plays better with other mods.

And that was NOT what happened. What happened was that the dialog worked but with no voice. And if i 'restored' the pack011.vpk it had voices again, so obviously the voices are in that pack.

Meanwhile i unpacked your mod with vpktool and placed it in its own dir, just like all the others and it's working with the mod launcher, so i won't report more bugs because it's 'different from factory'.

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Norrwin Author
Norrwin - - 15 comments

The UP isn't packing those files, the game is shipped with the set of VPK files listed below. Those are original game files in the Vampire directory.

They are pack000.vpk, pack001.vpk, ... pack009.vpk, pack010.vpk, pack100.vpk, pack101.vpk, pack102.vpk, and pack103.vpk

You say you 'restored' pack011.vpk, where did you find this file to 'restore', what was it's size and date? I know it isn't part of the UP, the original game, or any other mod I'm aware of so you will have to inform me of where you got it.

Your idea about 'different from factory' is actually 100% reversed. Packing the files in a VPK file is exactly how the game was delivered 'from the factory'. I have listed the VPK files above that the game shipped with. By creating a VPK for my mod I'm actually trying to conform to delivering a mod as close as I can to the standards and practices the original game shipped with.

If the original game shipped with archives, as VTMB did, it is a more professional way to package/deliver a mod compared to lose files. In some cases, such as Skyrim Special Edition it is even a required convention. For persons interested in looking further into this topic the reply by cdcooley in this thread is very informative: Forums.nexusmods.com

That launcher/loader tool you are using is something added by Pshcho-A for the UP, you can find this in the changelog for UP 11.0. Meaning that launcher/loader is actually the thing 'different from factory'. As is the practice of using loose files 'different from factory'. While using shortcut is 'same as factory' and using archives is also 'same as factory'.

I'm not aware of any issues with my mod conflicting or not working well with other mods if the directions are followed. And if a person wants to do something else that is great too. In fact, it is why I delivered my mod the way I did, to give players the flexibility to do exactly that.

If you want to do something different that is your choice. If you have some proof of where you think pack011.vpk comes from then you should provide it. I have provided information about the original files any user can verify for themselves.

In summary, I don't believe there is anything wrong with my packaging or install except that some players don't like that it is different than other mods. Being different isn't bad or wrong, or it shouldn't be in this day and age where diversity is supposedly valued. In terms of being 'different from factory' the UP is more 'different from factory' than my mod.

Do I have anything against the UP? No, if a person were to download UP 11.2 and look in vtmbup-readme.txt file for Norrwin, they would find I have contributed a fair amount to the UP. I am very familiar with UP and how it is put together. My choices aren't made from ignorance but for reasons I have tried to explain. I believe sound reason.

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_xMAX_
_xMAX_ - - 308 comments

Or try this, in its readme? ...
* * * * * * * * * * * * *
Vtmb folders tree and UC Installation:

VAMPIRE - BLOODLINES (or whatever you named the main folder of the game)
You need to copy/paste here the "Undisciplined Caitiff install.cmd" file. And by that you 'll create its icon on Desktop.
\Bin
\Docs
\Undisciplined_Caitiff (the main UC folder, with its files, 'll go here)
\[Unofficial_Patch (optional. Because UC needs substantially only its "loader" file)]
\Vampire
* * * * * * * * * * * * *
1) For next version, I suggest to unpack the pack000.., inserting it directly into the main UC folder (only 3 files must be ignored). It's useless have the pack000.pak file inside the mod, and it can create further confusion. Plus... having that previous scheme/explanation. also the .cmd file 'll be simplified, reduced and more fast. (You can also use 'colored' fonts in it, if you like them - example... yellow or a light red)
2) Also... better... you have to move all files currently in 'Undisciplined _Caitiff' to 'Undisciplined_Caitiff 1.4.1(2)'. But that is not prioritary.
3) The skip intro is necessary, I think. So add it. (At least I didnt see it)
4) At this point, you can eliminate in the next version, the patch too. And applying directly it into the new ver.... et voilà. All 'll be surely more "clean" and easy.
PS: forgot... unpacking/inserting also the 1.2 official patch (if I understand... but not sure). Anyway you know your mod and what you want optimize.
Ciao
_xMAX_

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Norrwin Author
Norrwin - - 15 comments

Thanks for the feedback. I don't want to force players to use the CMD file to create desktop shortcut. Yes, install is more complicated but also more flexible and I hope the provided instructions and video should cover every need the player will have... but they of course will have the responsibility to read/watch those instructions.

I don't understand the purpose for your directory listing. If player follows directions, CMD file and Undisciplined_Caitiff directory will already be in place you show without any copy/pasting needed. Unless it is redundancy for checking that files and folders are correct. I have already supplied image file for that purpose in the instructions.

The pack000.vpk file is essential for the mod to operate, and it is also essential that it be in the Undisciplined Caitiff folder. Again, if the player is following directions.

Copied directly from the Game Mod Loader loader-readme.txt file, Main features:, item 4:

4. Support of VPK file system for mods with separate folders
(VPK Creator from Bloodlines SDK needed to build VPK files).

It is a very cool feature and sad that more modders aren't using/don't seem to understand it. Many, many kudos to Behar and Psycho-A for adding this feature! EDIT: This was true when I created the mod. Hopefully the newest Unofficial Patch Game Mod Loader functionality has not been altered.

Your item 2) I don't understand at all. If a player is following directions ALL the mod files and hotfix files should end up in the Undisciplined_Caitiff folder. The only exception being the Install CMD file which will be one folder above that in the root install folder. If a player is unsure about unpacking the 7-Zip files I have provided a video explaining this in detail.

SCO on Planet Vampire already suggested to add the skip intro variable. The reason I haven't is because I don't think it looks like part of the game, it looks bad. But I did add instructions on how to edit the config.cfg file to add the variable in case some player doesn't already know how. If a thousand people were playing the mod I might agree it is necessary, but I think that is far from reality. Only two people have commented on it are mod authors themselves.

Yes, at some point I will eliminate the hotfix and just have one file but I'm not sure exactly when that will happen. I currently have another hotfix waiting to be released but nothing in it is critical and I was hoping to get more feedback from players before releasing such a small patch.

All of the digital distributions of VTMB (Steam and GOG) come pre-patched to Official v1.2. Only the retail disks are v1.1. Installing the Unofficial Patch also automatically upgrades v1.1 to v1.2 so it is unlikely anyone would have v1.1 except speedrunners as it has a bunch of exploits they want to use.

But yes, for sure my install could be streamlined and improved. Of course everything on earth could be streamlined and improved I suppose!

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_xMAX_
_xMAX_ - - 308 comments

As I said you know your mod better than anyone, and if I didnt understand something, that was totally a my fault. About pack, I know exactly its function. I suggested to unpack it to make more easy, for players, some eventual "modification" (or just see practically all UC files). But, again, only you can choose your "way to...".
Ciao.

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