Sixth update of UGC CE on Moddb - Also available on Steam !
If you downloaded this file before 4:00PM (GMT+0), you might want to redowload it as it contains a hotfix.
CHANGELOG :
- Official release of the Wave Gamemode 1st map !
- name : Ewok Waves
- Team 1 (rebels) are the attackers.
- Team 2 (empire) must defend themselves against the incoming furrballs.
- Up to 1'000 single ewoks on the map!
- Up to 4 players.
- Team 1 AI isn't fully functionnal yet.
- Kamino ground map updated.
- Bogden now has a dedicated space map.
- Bogden now has a new ground map.
- Adjusted text data of Bogden.
- Bogden max ground specialstructures count decreased from 7 to 4.
- Reverted rebel droidekas model to original foc model.
- B1 droids now have dedicated deathclones.
- B1 Battledroids can now duck.
- B1 battledroid model changed to the Super Star Wars mod one.
- Battle droids deployement now spawns 3 squads of 12 droids instead of one.
- Adjusted the Tactical Health of the B1 droids and the price of the B1 droids squad.
- Added 10 shield hitpoints to both the hyena and the vulture droids.
- Tantive IV engines are no longer targetable.
- Tantive IV now has a 15% health boost and 10% damage boost to all allied corvettes during combat.
- Modified Venator now has the Point Defense ability instead of the Power to Weapons ability.
- Added new lines / events for :
- B1 Droids
- Vulture Droids
- Hyena Droids
- Lucrehulk
- Tantive IV
- Decreased the rebel droidekas scale from 1.5 to 1.0 to better match the "original" droidekas look.
- Geonosis perk changed from MPTLs production boost to B1 Battledroids production boost (20%), which therefore makes it more efficient than Raxus Prime to produce these units.
- Added the data of the Pirate Speeder in the mod files.
- By Warb Null
- Nexusmods.com
- It can be built if you play the pirates (tech lvl 3)
- Overall nerfed compared to the original version.
- Added data for the Trandoshan civilians to the mod files.
- The Lucrehulk now has new textures, thanks to Killdivas !
- Fixed a bug where the Lucrehulk death clone would not dispawn.
- Lucrehulk Z layer offset increased from -150 to -350.
- Lucrehulk Lucrehulk max speed decreased from 1.2 to 1.0.
- Lucrehulk rate of turn decreased from 0.4 to 0.2.
- Lucrehulk FoW reveal range increased from 1200 to 2200.
- Fixed the Lucrehulk Tractor beam not able to tract imperial units.
XML THAT CHANGED :
- Planets.xml - GroundInfantry.xml - GroudCompaniesRebel.xml - GroudCompaniesIndigenous.xml - GroundIndigenous.xml - GroundStructures.xml - Units_Land_Underworld_DestroyerDroids.xml - Hardpoints.xml - Unit_Space_Hyena.xml - Units_Space_Underworld_Vulture_Droid.xml - Containers.xml - SpaceUnitsFrigates.xml - SpaceUnitsCapital.xml - UniqueUnits.xml