Contains the trinity renderer CE v3.08f sdk and v1 sdk, trinity render for AOM, as well as trinity renderers v1.03, v1.13, v3.05f, v3.08f, cbo test map, script tool v1.1.3 & client side entity manager. Making gld src look more and more like src :)
Script tool: It auto generates a texture flag script for the external loader feature in Trinity\Abyss. It is very handy specially in scenarios where hundreds of external high resolution textures must be flagged for in-game usage.
Client Side Entity Manager: see the offline webpage readme.
Installing Trinity Renderers:
- BSP renderer . Which supports per-pixel shaders , vertex buffer objects , projective lights and shadows . TGA decalling and detail textureing , high resolution textures and external texturing
- Studio model renderer , which supports per-vertex shaders , TGA decalling ,high resolution textures and external texturing
- Water shader which supports reflections , refractions , fog and frustum
- A Scriptable Particle engine which supports advanced visual effects
How to install : extract on deskop or folder what ever you want , you will got " Trinity , SDK , and some text files " copy all these files and put it into your Half Life folder (not Half life Valve folder ) , start the game , change game to Trinity and enjoys it
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